Class | Description |
---|---|
BlastResistanceProperty | |
CollectiveProperty<E> | |
FlammableProperty |
Represents whether a block is able to catch fire.
|
FullBlockSelectionBoxProperty |
A property to represent whether a
BlockType has a full selection
box. |
GravityAffectedProperty | |
GroundLuminanceProperty |
An property that represents the amount of light on a block location.
|
HardnessProperty | |
HeldItemProperty |
A property that provides the
ItemType representation of what a
BlockState or BlockType may present itself if it was
represented as an ItemStack . |
IndirectlyPoweredProperty | |
InstrumentProperty |
A
InstrumentProperty provides the InstrumentType that will be
used for the target block if a BlockTypes.NOTEBLOCK is placed on top of it. |
LightEmissionProperty |
An property that represents the amount of light emitted from
the owning block.
|
MatterProperty | |
PassableProperty | |
PoweredProperty | |
ReplaceableProperty |
Gets if a block type can be replaced by other block types when other
blocks are being placed.
|
SkyLuminanceProperty |
An property that represents the amount of light emitted from
the owning block.
|
SolidCubeProperty |
A property to represent whether a
BlockType is a "solid cube"
and therefor can be considered to place a BlockTypes.TORCH on
its side. |
StatisticsTrackedProperty | |
SurrogateBlockProperty |
A property to signify that the block this property originated from is
a surrogate block for a block that was provided in an environment
(almost always modded), that the block type provider no longer exists.
|
TemperatureProperty | |
UnbreakableProperty |
Enum | Description |
---|---|
MatterProperty.Matter |