Interface | Description |
---|---|
ColoredData |
Represents item data that uses colors.
|
CommandData |
An
DataManipulator handling all related Value s for command
related DataHolder s, such as CommandBlock s and
CommandBlockMinecart s. |
DisplayNameData | |
DyeableData |
An
VariantData handling the DyeColor for a
DataHolder , including BlockTypes.WOOL , BlockTypes.STAINED_HARDENED_CLAY ,
BlockTypes.CARPET , BlockTypes.STAINED_GLASS , BlockTypes.STAINED_GLASS_PANE ,
Sheep , and Wolf . |
FireworkEffectData |
A
DataManipulator handling the various
FireworkEffect s associated with a Firework and
an ItemStack that is of the ItemTypes.FIREWORKS or ItemTypes.FIREWORK_CHARGE . |
FireworkRocketData | |
ListData<E,M extends ListData<E,M,I>,I extends ImmutableListData<E,I,M>> | |
MappedData<K,V,M extends MappedData<K,V,M,I>,I extends ImmutableMappedData<K,V,I,M>> |
A variant type of
DataManipulator that uses a Map . |
MobSpawnerData |
Represents the data associated with a mob spawner, including the spawn delay,
the spawn count, and the list of possible entities that can be spawned.
|
PotionColorData |
Represents the
Color of a potion. |
PotionEffectData |
Represents a
List of PotionEffect s that can be applicable to
various DataHolder s such as Entity s, ItemStack s as
ItemTypes.POTION , etc. |
PotionTypeData | |
RepresentedItemData |
An
DataManipulator handling the representation of an
ItemStack . |
RepresentedPlayerData | |
RotationalData | |
SkullData |
An
VariantData specializing in the SkullType
represented by a Skull or ItemStack of the type
ItemTypes.SKULL . |
TargetedLocationData |
An
DataManipulator handling the a targeted Vector3d . |
VariantData<E,T extends VariantData<E,T,I>,I extends ImmutableVariantData<E,I,T>> |
Represents a type of
DataManipulator handling a specific
type of element, usually CatalogType s. |
WetData |
An
DataManipulator that handles the "wet" state of various
DataHolder s that can include BlockTypes.SPONGE blocks to
Wolf entities being "wet". |