@CatalogedBy(value=TeleportHelperFilters.class) public interface TeleportHelperFilter extends CatalogType
TeleportHelperFilter contains routines to determine whether a
 location is a suitable candidate for teleporting to safely.| Modifier and Type | Method and Description | 
|---|---|
| boolean | isSafeBodyMaterial(BlockState blockState)Tests whether a  BlockStateshould be considered a safe block
 for the body to be inside of. | 
| boolean | isSafeFloorMaterial(BlockState blockState)Tests whether a  BlockStateshould be considered a safe block
 to land on. | 
| default Tristate | isValidLocation(World world,
               com.flowpowered.math.vector.Vector3i position)Tests whether the location in question is valid, regardless of whether
 the block is safe or not. | 
getId, getNamedefault Tristate isValidLocation(World world, com.flowpowered.math.vector.Vector3i position)
isSafeFloorMaterial(BlockState) and
 isSafeBodyMaterial(BlockState) instead, to obtain the full
 benefits of the TeleportHelper.
 Tristate.UNDEFINED denotes that the filter
     does not regard the location as valid or otherwise, and that the
     helper should determine if the location is suitable using the
     isSafeBodyMaterial(BlockState) and
     isSafeFloorMaterial(BlockState) methods. Implementations
     should generally return this result.Tristate.TRUE marks the location as valid and
     will causes the parent TeleportHelper to return this
     location. No checks using isSafeBodyMaterial(BlockState)
     and isSafeFloorMaterial(BlockState) will be performed.Tristate.FALSE marks the location as invalid
     and causes the parent TeleportHelper to move onto the next
     block to check, regardless of whether it would have otherwise been
     marked as safe.This method has a default implementation of always returning
 Tristate.UNDEFINED, that is, such a filter is not location
 specific.
This will be called before any other check on the target location is performed, this is the first check performed when investigating a location.
boolean isSafeFloorMaterial(BlockState blockState)
BlockState should be considered a safe block
 to land on.blockState - The BlockState to checktrue if the material should be safe to land onboolean isSafeBodyMaterial(BlockState blockState)
BlockState should be considered a safe block
 for the body to be inside of.
 Generally, you want this to be a passable block!
blockState - The BlockState to checktrue if the material should be safe for the body to
         be inside of