| Interface | Description |
|---|---|
| ColoredData |
Represents item data that uses colors.
|
| CommandData |
An
DataManipulator handling all related Values for command
related DataHolders, such as CommandBlocks and
CommandBlockMinecarts. |
| DisplayNameData | |
| DyeableData |
An
VariantData handling the DyeColor for a
DataHolder, including BlockTypes.WOOL, BlockTypes.STAINED_HARDENED_CLAY,
BlockTypes.CARPET, BlockTypes.STAINED_GLASS, BlockTypes.STAINED_GLASS_PANE,
Sheep, and Wolf. |
| FireworkEffectData |
A
DataManipulator handling the various
FireworkEffects associated with a Firework and
an ItemStack that is of the ItemTypes.FIREWORKS or ItemTypes.FIREWORK_CHARGE. |
| FireworkRocketData | |
| ListData<E,M extends ListData<E,M,I>,I extends ImmutableListData<E,I,M>> | |
| MappedData<K,V,M extends MappedData<K,V,M,I>,I extends ImmutableMappedData<K,V,I,M>> |
A variant type of
DataManipulator that uses a Map. |
| MobSpawnerData |
Represents the data associated with a mob spawner, including the spawn delay,
the spawn count, and the list of possible entities that can be spawned.
|
| PotionColorData |
Represents the
Color of a potion. |
| PotionEffectData |
Represents a
List of PotionEffects that can be applicable to
various DataHolders such as Entitys, ItemStacks as
ItemTypes.POTION, etc. |
| PotionTypeData | |
| RepresentedItemData |
An
DataManipulator handling the representation of an
ItemStack. |
| RepresentedPlayerData | |
| RotationalData | |
| SkullData |
An
VariantData specializing in the SkullType
represented by a Skull or ItemStack of the type
ItemTypes.SKULL. |
| TargetedLocationData |
An
DataManipulator handling the a targeted Vector3d. |
| VariantData<E,T extends VariantData<E,T,I>,I extends ImmutableVariantData<E,I,T>> |
Represents a type of
DataManipulator handling a specific
type of element, usually CatalogTypes. |
| WetData |
An
DataManipulator that handles the "wet" state of various
DataHolders that can include BlockTypes.SPONGE blocks to
Wolf entities being "wet". |