public interface BodyPartRotationalData extends DataManipulator<BodyPartRotationalData,ImmutableBodyPartRotationalData>
Humanoids and ArmorStands.| Modifier and Type | Method and Description | 
|---|---|
Value<com.flowpowered.math.vector.Vector3d> | 
bodyRotation()
Gets the direction the body is aiming at. 
 | 
Value<com.flowpowered.math.vector.Vector3d> | 
headDirection()
Gets the direction the headpiece is aiming at. 
 | 
Value<com.flowpowered.math.vector.Vector3d> | 
leftArmDirection()
Gets the direction the left arm is aiming at. 
 | 
Value<com.flowpowered.math.vector.Vector3d> | 
leftLegDirection()
Gets the direction the left leg is aiming at. 
 | 
MapValue<BodyPart,com.flowpowered.math.vector.Vector3d> | 
partRotation()
 | 
Value<com.flowpowered.math.vector.Vector3d> | 
rightArmDirection()
Gets the direction the right arm is aiming at. 
 | 
Value<com.flowpowered.math.vector.Vector3d> | 
rightLegDirection()
Gets the direction the right leg is aiming at. 
 | 
asImmutable, copy, fill, fill, from, set, set, set, set, transformgetContentVersion, toContainerMapValue<BodyPart,com.flowpowered.math.vector.Vector3d> partRotation()
Keys.BODY_ROTATIONSValue<com.flowpowered.math.vector.Vector3d> headDirection()
Keys.HEAD_ROTATIONValue<com.flowpowered.math.vector.Vector3d> bodyRotation()
Keys.CHEST_ROTATIONValue<com.flowpowered.math.vector.Vector3d> leftArmDirection()
Keys.LEFT_ARM_ROTATIONValue<com.flowpowered.math.vector.Vector3d> rightArmDirection()
Keys.RIGHT_ARM_ROTATIONValue<com.flowpowered.math.vector.Vector3d> leftLegDirection()
Keys.LEFT_LEG_ROTATIONValue<com.flowpowered.math.vector.Vector3d> rightLegDirection()
Keys.RIGHT_LEG_ROTATION