Interface UserInventory
- All Superinterfaces:
CarriedInventory<User>, Inventory, StandardInventory, ValueContainer
Represents a
User's inventory with CarriedInventory
capabilities.
This is thought of as the inventory data component of a player's data.
-
Nested Class Summary
Nested classes/interfaces inherited from interface Inventory
Inventory.Builder -
Method Summary
Methods inherited from interface CarriedInventory
carrierMethods inherited from interface Inventory
asViewable, canFit, capacity, children, clear, contains, contains, containsAny, containsChild, containsInventory, freeCapacity, get, get, hasChildren, intersect, offer, offer, parent, peek, peekAt, poll, poll, pollFrom, pollFrom, query, query, query, query, query, query, root, set, slot, slots, totalQuantity, unionMethods inherited from interface StandardInventory
armor, equipment, hotbar, offhand, primary, storageMethods inherited from interface ValueContainer
getDouble, getInt, getKeys, getLong, getOrElse, getOrNull, getValue, getValues, require, requireValue, streamKeys, streamValues, supports, supports