Interface MobSpawner
- All Superinterfaces:
BlockEntity, CopyableDataHolder, DataHolder, DataHolder.Mutable, DataSerializable, Locatable, SerializableDataHolder, SerializableDataHolder.Mutable, Spawner, ValueContainer
Represents a Monster Spawner.
-
Nested Class Summary
Nested classes/interfaces inherited from interface DataHolder
DataHolder.Immutable<I>, DataHolder.MutableNested classes/interfaces inherited from interface SerializableDataHolder
SerializableDataHolder.Immutable<I>, SerializableDataHolder.Mutable -
Method Summary
Modifier and TypeMethodDescriptionvoidspawnEntityBatchImmediately(boolean force) Trigger an immediate spawn of a batch of entities.Methods inherited from interface BlockEntity
block, canTick, copy, createArchetype, isRemoved, isTicking, locatableBlock, mirror, mirror, remove, rotate, rotate, setTicking, typeMethods inherited from interface DataHolder.Mutable
copyFrom, copyFrom, offer, offer, offer, offer, offerAll, offerAll, offerAll, offerAll, offerAll, offerAll, offerSingle, offerSingle, offerSingle, offerSingle, remove, remove, remove, removeAll, removeAll, removeAll, removeAll, removeAll, removeAll, removeKey, removeKey, removeSingle, removeSingle, transform, transform, tryOffer, tryOffer, tryOffer, undoMethods inherited from interface DataSerializable
contentVersion, toContainer, toViewMethods inherited from interface Locatable
blockPosition, location, serverLocation, worldMethods inherited from interface SerializableDataHolder
validateRawDataMethods inherited from interface SerializableDataHolder.Mutable
setRawDataMethods inherited from interface Spawner
maximumNearbyEntities, maximumSpawnDelay, minimumSpawnDelay, nextEntityToSpawn, possibleEntitiesToSpawn, remainingDelay, requiredPlayerRange, spawnCount, spawnRangeMethods inherited from interface ValueContainer
get, getDouble, getInt, getKeys, getLong, getOrElse, getOrNull, getValue, getValues, require, requireValue, streamKeys, streamValues, supports, supports
-
Method Details
-
spawnEntityBatchImmediately
void spawnEntityBatchImmediately(boolean force) Trigger an immediate spawn of a batch of entities.This will obey the restrictions of maximum nearby entities and player range unless the
forceflag is set.- Parameters:
force- Whether to ignore spawning restrictions
-