Interface ServerSideConnectionEvent.Leave
- All Superinterfaces:
AudienceMessageEvent, Event, MessageCancellable, MessageEvent, ServerSideConnectionEvent, ServerSideConnectionEvent.ProfileScoped
- Enclosing interface:
ServerSideConnectionEvent
public static interface ServerSideConnectionEvent.Leave
extends ServerSideConnectionEvent.ProfileScoped, AudienceMessageEvent, MessageCancellable
Called when a
player leaves from the world. The
connection might not be closed yet as the
client could have transitioned back to the configuration state.-
Nested Class Summary
Nested classes/interfaces inherited from interface ServerSideConnectionEvent
ServerSideConnectionEvent.Auth, ServerSideConnectionEvent.Configuration, ServerSideConnectionEvent.Disconnect, ServerSideConnectionEvent.Handshake, ServerSideConnectionEvent.Intent, ServerSideConnectionEvent.Join, ServerSideConnectionEvent.Leave, ServerSideConnectionEvent.Login, ServerSideConnectionEvent.ProfileScoped -
Method Summary
Methods inherited from interface AudienceMessageEvent
audience, filterAudience, originalAudience, setAudienceMethods inherited from interface MessageCancellable
isMessageCancelled, setMessageCancelledMethods inherited from interface MessageEvent
message, originalMessage, setMessageMethods inherited from interface ServerSideConnectionEvent
connectionMethods inherited from interface ServerSideConnectionEvent.ProfileScoped
profile
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Method Details
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player
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