Interface InteractItemEvent.Primary
- All Superinterfaces:
Event, InteractEvent, InteractItemEvent
- Enclosing interface:
InteractItemEvent
Called when a player swings its hand in the air.
For block interactions use InteractBlockEvent.Primary and
for entity interactions use InteractEntityEvent.Primary instead.
To cancel the animation use AnimateHandEvent instead.
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Nested Class Summary
Nested classes/interfaces inherited from interface InteractItemEvent
InteractItemEvent.Primary, InteractItemEvent.Secondary -
Method Summary
Methods inherited from interface InteractItemEvent
itemStack