Interface BiomeAttributes
public interface BiomeAttributes
Attributes with which biomes are picked for during world generation.
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Nested Class SummaryNested Classes
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Method SummaryModifier and TypeMethodDescriptionThe continentalness.static Optional<BiomeAttributes> defaultAttributes(RegistryReference<Biome> biome) depth()The depth.erosion()The erosion.humidity()The humidity range.floatoffset()The offset.static BiomeAttributespoint(float temperature, float humidity, float continentalness, float erosion, float depth, float weirdness, float offset) static BiomeAttributesrange(Range<Float> temperature, Range<Float> humidity, Range<Float> continentalness, Range<Float> erosion, Range<Float> depth, Range<Float> weirdness, float offset) The temperature range.Gets the weirdness.
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Method Details- 
pointstatic BiomeAttributes point(float temperature, float humidity, float continentalness, float erosion, float depth, float weirdness, float offset) 
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range
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defaultAttributes
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temperatureThe temperature range.In Vanilla Minecraft, this is capped between -2to2.- Returns:
- temperature
 
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humidityThe humidity range.In Vanilla Minecraft, this is capped between -2to2.- Returns:
- humidity
 
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continentalnessThe continentalness.Higher value when more inland. For low values oceans may generate. - Returns:
- continentalness
 
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erosionThe erosion.Higher values result in flatter areas, low values result in mountainous areas. - Returns:
- erosion
 
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depthThe depth.- Returns:
- the depth.
 
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weirdnessGets the weirdness.In Vanilla Minecraft, this is capped between -2to2.- Returns:
- weirdness
 
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offsetfloat offset()The offset.In Vanilla Minecraft, this is capped between 0to1.- Returns:
- offset
 
 
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