Interface EngineConnectionState

All Known Subinterfaces:
ClientConnectionState, ClientConnectionState.Authenticated, ClientConnectionState.Configuration, ClientConnectionState.Game, ClientConnectionState.Intent, ClientConnectionState.Login, EngineConnectionState.Authenticated, EngineConnectionState.Configuration, EngineConnectionState.Game, EngineConnectionState.Intent, EngineConnectionState.Login, ServerConnectionState, ServerConnectionState.Authenticated, ServerConnectionState.Configuration, ServerConnectionState.Game, ServerConnectionState.Intent, ServerConnectionState.Login

public interface EngineConnectionState
Represents the current state of the connection on the server or client engine.
  • Nested Class Summary

    Nested Classes
    Modifier and Type
    Interface
    Description
    static interface 
    Represents the authenticated state of the connection on the server or client engine.
    static interface 
    Represents the connection state of the connection on the server or client engine.
    static interface 
    Represents the game state of the connection on the server or client engine.
    static interface 
    Represents the intent state of the connection on the server or client engine.
    static interface 
    Represents the login state of the connection on the server or client engine.
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
    Gets whatever the connection was established because the client was transferred.
  • Method Details

    • transferred

      boolean transferred()
      Gets whatever the connection was established because the client was transferred.
      Returns:
      true if the client was transferred.