Interface UseItemStackEvent.Reset
- All Superinterfaces:
Event
,UseItemStackEvent
- Enclosing interface:
UseItemStackEvent
Called before an entity's used item state is reset.
In Vanilla, this usually occurs after UseItemStackEvent.Replace
or UseItemStackEvent.Stop
.
If an entity has finished using an item normally, either
by using it for the maximum duration or by stopping
prematurely, then UseItemStackEvent.Stop
or UseItemStackEvent.Finish
will have been called
beforehand.
If the item use was 'cancelled' without finishing normally,
such as an entity switching its held item, then UseItemStackEvent.Stop
or UseItemStackEvent.Finish
will not have been called.
Example:
- A player drawing back a bow, but switching to another hotbar slot without releasing their secondary mouse button.
-
Nested Class Summary
Nested classes/interfaces inherited from interface org.spongepowered.api.event.item.inventory.UseItemStackEvent
UseItemStackEvent.Finish, UseItemStackEvent.Replace, UseItemStackEvent.Reset, UseItemStackEvent.Start, UseItemStackEvent.Stop, UseItemStackEvent.Tick
-
Method Summary
Methods inherited from interface org.spongepowered.api.event.item.inventory.UseItemStackEvent
itemStackInUse, originalRemainingDuration, remainingDuration, setRemainingDuration