Interface InteractItemEvent.Primary

All Superinterfaces:
Event, InteractEvent, InteractItemEvent
Enclosing interface:
InteractItemEvent

public static interface InteractItemEvent.Primary extends InteractItemEvent
Called when a player swings its hand in the air.

For block interactions use InteractBlockEvent.Primary and for entity interactions use InteractEntityEvent.Primary instead.

To cancel the animation use AnimateHandEvent instead.