Interface AttackEntityEvent
- All Superinterfaces:
Cancellable
,Event
- All Known Implementing Classes:
AbstractAttackEntityEvent
Entity
is being "attacked".
The uniqueness of this event is that all DamageSource
s can deal
varying amounts of damage with varying modifiers based on various reasons.
Due to this ambiguous variety of information that is possible to provide,
the AttackEntityEvent
can be summarized as so:
An ArrowLike
,
that was shot by a Skeleton
,
with an enchanted ItemTypes.BOW
ItemStack
,
when the World
Difficulty
was set to
Difficulties.HARD
,
will deal possibly "5" damage to any Entity
it hits.
The issue with representing this type of "logic flow" is that a
particular amount of damage from a DamageSource
, even if specified
to a particular DamageType
, has no static finalized amount of damage
to deal to a particular Entity
. To properly represent this,
a DamageSource
has various "states" such as:
DamageSource.isAbsolute()
, or DamageSource.isBypassingArmor()
.
Quite simply, the DamageSource
will always be the "first" element
within a Cause
that can be retrieved from Event.cause()
.
Next, any additional "aides" in attacking the Entity
will
be included in order of "priority of relation" to "attacking" the entity. In
short, if another Entity
is considered a "team member" to the
attacking Entity
, the "team member" may be a second element within
the Cause
. The same can be said if an ArrowLike
was shot from
a Dispenser
that was triggered by a Player
flipping a
switch.
Continuing with the notion of "modifiers" to damage, the "base" damage
is modified or added onto after various unknown methods are called or
processed on the damage. Optimally, these modifiers can be traced to a
particular object, be it an ItemStack
, Difficulty
, or
simply an an attribute. The interesting part is that these "modifiers"
do not just define a static value to add to the "base" damage, they
are usually a loose form of a Function
that are applied to
the "base" damage. Given that Cause
has a unique capability of
storing any and every Object
willing to be passed into it, we
can easily represent these "sources" of "modifiers" in a Cause
.
Now, knowing the "source" will not provide enough information, so a
DamageModifierType
is provided with a DamageModifier
to
paint the fullest picture of "explaining" the DamageModifier
as to
why it is present, and why it is "modifying" the "base" damage. Finally,
we can associate a DamageModifier
with a Function
that is
passed the current "damage" into Function.apply(Object)
, being added
to the current "damage". After all DamageModifier
Function
s
are "applied", the overall "damage" is now the final damage to actually
throw a AttackEntityEvent
.
Note that due to the mechanics of the game, DamageModifier
s
are always ordered in the order of which they apply their modifier onto
the "base" damage. The implementation for finalOutputDamage()
can
be exemplified like so:
TODO explain groupsdouble damage = this.baseDamage;<br /> for (Map.Entry<DamageModifier, Function<? super Double, Double>> entry : this.modifierFunctions.entrySet()) { damage += checkNotNull(entry.getValue().apply(damage)); } return damage;
After which, the "final" damage is simply the summation of the
"base" damage and all "modified damage" for each DamageModifier
provided in this event.
Coming forward, it is possible to further customize not only the "base"
damage, but override pre-existing DamageModifier
Function
s
by calling setOutputDamage(DamageModifier, DoubleUnaryOperator)
at which point the
end result may be undefined. However, if a custom DamageModifier
that aims to alter the "final" damage based on some custom circumstances,
calling setOutputDamage(DamageModifier, DoubleUnaryOperator)
on a new
DamageModifier
instance, easily created from the
DamageModifier.Builder
,
the provided pairing will be added at the
"end" of the list for "modifying" the "base" damage.
Note that this event is intended for processing incoming damage to
an Entity
prior to any DamageModifier
s associated with
the entity()
. The AttackEntityEvent
is used
to process the various DamageModifier
s of which originate or are
associated with the targeted Entity
.
-
Field Summary
Modifier and TypeFieldDescriptionstatic final String
For use with aDamageModifier
where it's type is aDamageModifierTypes.ABSORPTION
and theCause
contains aPotionEffect
.static final String
For use with aDamageModifier
where it's type is aDamageModifierTypes.ARMOR
and theCause
contains anItemStackSnapshot
for "boots".static final String
For use with aDamageModifier
where it's type is aDamageModifierTypes.ARMOR
and theCause
contains anItemStackSnapshot
for a "chestplate".static final String
For use with aDamageModifier
where the root cause is "created" by an object, usually theEntity
orLiving
entity.static final String
For use with aDamageModifier
where it's type is aDamageModifierTypes.ARMOR
and theCause
contains anItemStackSnapshot
.static final String
For use with aDamageModifier
where it's type is aDamageModifierTypes.HARD_HAT
and theCause
contains anItemStackSnapshot
, usually a helmet.static final String
For use with aDamageModifier
where it's type is aDamageModifierTypes.ARMOR
and theCause
contains anItemStackSnapshot
for a "helmet".static final String
For use with aDamageModifier
where it's type is aDamageModifierTypes.ARMOR
and theCause
contains anItemStackSnapshot
for "leggings".static final String
For use with aDamageSource
with aentity
orDamageSource.blockSnapshot()
such that it was last "notified" by the object represented in the cause.static final String
For use with aDamageModifier
where it's type is aDamageModifierTypes.HARD_HAT
and theCause
contains aPotionEffect
.static final String
or use with aDamageModifier
where its type is aDamageModifierTypes.SHIELD
and theCause
contains anItemStackSnapshot
(in Vanilla, a shield).static final String
For use with theDamageSource
that is known as the "source" of the damage. -
Method Summary
Modifier and TypeMethodDescriptionvoid
addDamageModifierAfter
(DamageModifier damageModifier, DoubleUnaryOperator function, Set<DamageModifierType> after) Adds the providedDamageModifier
andFunction
to the list of modifiers, such that the modifier will appear in order after any current modifiers whose type are included in the providedSet
ofDamageModifierType
s.void
addDamageModifierBefore
(DamageModifier damageModifier, DoubleUnaryOperator function, Set<DamageModifierType> before) Adds the providedDamageModifier
andFunction
to the list of modifiers, such that theSet
containingDamageModifierType
s provided inbefore
will appear after the provided damage modifier.double
Gets the "base" damage to deal to the targetedEntity
.entity()
Gets theEntity
.double
Gets the final damage that will be passed into the proceedingAttackEntityEvent
.boolean
isModifierApplicable
(DamageModifier damageModifier) Checks whether the providedDamageModifier
is applicable to the current availableDamageModifier
s.float
Gets the knock back modifier.double
Gets the original "raw" amount of damage to deal to the targetedEntity
.Gets an immutableMap
of all originalDamageModifier
s and their associated "modified" damage.double
Gets the original "final" amount of damage after all originalDamageModifier
s are applied tooriginalDamage()
.originalModifierDamage
(DamageModifier damageModifier) Gets the original damage for the providedDamageModifier
.outputDamage
(DamageModifier damageModifier) Gets the damage for the providedDamageModifier
.void
setBaseOutputDamage
(double baseDamage) Sets the "base" damage to deal to the targetedEntity
.void
setKnockbackModifier
(float modifier) Sets the knock back modifier.void
setOutputDamage
(DamageModifier damageModifier, DoubleUnaryOperator function) Sets the providedFunction
to be used for the givenDamageModifier
.Methods inherited from interface org.spongepowered.api.event.Cancellable
isCancelled, setCancelled
-
Field Details
-
SOURCE
For use with theDamageSource
that is known as the "source" of the damage.- See Also:
-
HARD_HAT_ARMOR
For use with aDamageModifier
where it's type is aDamageModifierTypes.HARD_HAT
and theCause
contains anItemStackSnapshot
, usually a helmet.- See Also:
-
SHIELD
or use with aDamageModifier
where its type is aDamageModifierTypes.SHIELD
and theCause
contains anItemStackSnapshot
(in Vanilla, a shield).- See Also:
-
GENERAL_ARMOR
For use with aDamageModifier
where it's type is aDamageModifierTypes.ARMOR
and theCause
contains anItemStackSnapshot
. Separate from hard hat but still considered as "armor" where it will absorb a certain amount of damage before dealing damage to the wearer.- See Also:
-
HELMET
For use with aDamageModifier
where it's type is aDamageModifierTypes.ARMOR
and theCause
contains anItemStackSnapshot
for a "helmet".- See Also:
-
CHESTPLATE
For use with aDamageModifier
where it's type is aDamageModifierTypes.ARMOR
and theCause
contains anItemStackSnapshot
for a "chestplate".- See Also:
-
LEGGINGS
For use with aDamageModifier
where it's type is aDamageModifierTypes.ARMOR
and theCause
contains anItemStackSnapshot
for "leggings".- See Also:
-
BOOTS
For use with aDamageModifier
where it's type is aDamageModifierTypes.ARMOR
and theCause
contains anItemStackSnapshot
for "boots".- See Also:
-
RESISTANCE
For use with aDamageModifier
where it's type is aDamageModifierTypes.HARD_HAT
and theCause
contains aPotionEffect
.- See Also:
-
ABSORPTION
For use with aDamageModifier
where it's type is aDamageModifierTypes.ABSORPTION
and theCause
contains aPotionEffect
.- See Also:
-
CREATOR
For use with aDamageModifier
where the root cause is "created" by an object, usually theEntity
orLiving
entity.- See Also:
-
NOTIFIER
For use with aDamageSource
with aentity
orDamageSource.blockSnapshot()
such that it was last "notified" by the object represented in the cause.Usually this is used where a
Player
interacted with the nowDamageSource
such that they- See Also:
-
-
Method Details
-
entity
Entity entity()Gets theEntity
.- Returns:
- The entity
-
originalDamage
double originalDamage()Gets the original "raw" amount of damage to deal to the targetedEntity
.- Returns:
- The original "raw" damage
-
originalFinalDamage
double originalFinalDamage()Gets the original "final" amount of damage after all originalDamageModifier
s are applied tooriginalDamage()
. The "final" damage is considered the amount of health being lost by theEntity
, if health is tracked.- Returns:
- The final amount of damage to originally deal
-
originalDamages
Map<DamageModifier,Tuple<Double, originalDamages()Double>> Gets an immutableMap
of all originalDamageModifier
s and their associated "modified" damage. Note that ordering is not retained.- Returns:
- An immutable map of the original modified damages
-
originalModifierDamage
Gets the original damage for the providedDamageModifier
. If the providedDamageModifier
was not included inoriginalDamages()
, anIllegalArgumentException
is thrown.- Parameters:
damageModifier
- The original damage modifier- Returns:
- The original damage change
-
originalFunctions
List<DamageFunction> originalFunctions()- Returns:
- The list of damage modifier functions
-
baseOutputDamage
double baseOutputDamage()Gets the "base" damage to deal to the targetedEntity
. The "base" damage is the original value before passing along the chain ofFunction
s for all knownDamageModifier
s.- Returns:
- The base damage
-
setBaseOutputDamage
void setBaseOutputDamage(double baseDamage) Sets the "base" damage to deal to the targetedEntity
. The "base" damage is the original value before passing along the chain ofFunction
s for all knownDamageModifier
s.- Parameters:
baseDamage
- The base damage
-
finalOutputDamage
double finalOutputDamage()Gets the final damage that will be passed into the proceedingAttackEntityEvent
. The final damage is the end result of thebaseOutputDamage()
being applied inFunction.apply(Object)
available from all theTuple
s ofDamageModifier
toFunction
inoriginalFunctions()
.- Returns:
- The final damage to deal
-
isModifierApplicable
Checks whether the providedDamageModifier
is applicable to the current availableDamageModifier
s.- Parameters:
damageModifier
- The damage modifier to check- Returns:
- True if the damage modifier is relevant to this event
-
outputDamage
Gets the damage for the providedDamageModifier
. Providing thatisModifierApplicable(DamageModifier)
returnstrue
, the cached "damage" for theDamageModifier
is returned.- Parameters:
damageModifier
- The damage modifier to get the damage for- Returns:
- The modifier
-
setOutputDamage
Sets the providedFunction
to be used for the givenDamageModifier
. If theDamageModifier
is already included inmodifiers()
, theFunction
replaces the existing function. If there is noTuple
for theDamageModifier
, a new one is created and added to the end of the list ofFunction
s to be applied to thebaseOutputDamage()
.If needing to create a custom
DamageModifier
is required, usage of theDamageModifier.Builder
is recommended.- Parameters:
damageModifier
- The damage modifierfunction
- The function to map to the modifier
-
addDamageModifierBefore
void addDamageModifierBefore(DamageModifier damageModifier, DoubleUnaryOperator function, Set<DamageModifierType> before) Adds the providedDamageModifier
andFunction
to the list of modifiers, such that theSet
containingDamageModifierType
s provided inbefore
will appear after the provided damage modifier.- Parameters:
damageModifier
- The damage modifier to addfunction
- The associated functionbefore
- The set containing the modifier types to come after the provided modifier
-
addDamageModifierAfter
void addDamageModifierAfter(DamageModifier damageModifier, DoubleUnaryOperator function, Set<DamageModifierType> after) Adds the providedDamageModifier
andFunction
to the list of modifiers, such that the modifier will appear in order after any current modifiers whose type are included in the providedSet
ofDamageModifierType
s.- Parameters:
damageModifier
- The damage modifier to addfunction
- The associated functionafter
- The set of modifier types to come before the new modifier
-
modifiers
List<DamageFunction> modifiers()Gets a list of simpleTuple
s ofDamageModifier
keyed to their representativeFunction
s. AllDamageModifier
s are applicable to the entity based on theDamageSource
and any possible invulnerabilities due to theDamageSource
.- Returns:
- A list of damage modifiers to functions
-
knockbackModifier
float knockbackModifier()Gets the knock back modifier. The modifier itself will apply to the momentum of the attacked entity.- Returns:
- The knock back modifier
-
setKnockbackModifier
void setKnockbackModifier(float modifier) Sets the knock back modifier. The modifier itself will apply to the momentum of the attacked entity.- Parameters:
modifier
- The knock back modifier to set
-