Interface CollideBlockEvent.Fall

All Superinterfaces:
Cancellable, CollideBlockEvent, CollideEvent, Event
Enclosing interface:
CollideBlockEvent

public static interface CollideBlockEvent.Fall extends CollideBlockEvent
Fires when an Entity falls on a block.

Cancelling this event will prevent the fall-logic to run. e.g. fall-damage or trampling BlockTypes.FARMLAND