Package org.spongepowered.api.world
Interface BlockChangeFlag
public interface BlockChangeFlag
A flag of sorts that determines whether a block change will perform various
interactions, such as notifying neighboring blocks, performing block physics
on placement, etc.
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Nested Class Summary
Nested Classes -
Method Summary
Modifier and TypeMethodDescriptionandFlag(BlockChangeFlag flag) Gets the equivalentBlockChangeFlagof this flag with thetrues set for this flag and the providedflag, such that only if both flags have the sametrueflags set will persist.andNotFlag(BlockChangeFlag flag) Gets the equivalentBlockChangeFlagof this flag with thetrues set for this flag and the providedflag, such that only if both flags have the sametrueflags set will persist.booleanGets whether this block change is going to request the client to re-render the block on chnge for the next client tick.booleanGets whether the block change is requested to have no render update on the client.inverse()Gets the invertedBlockChangeFlagof this flag.booleanGets whether this flag is considering that blocks are being moved in the world, much like how pistons will move blocks.booleanGets whether this flag will allow blocks being destroyed as a result ofupdateNeighboringShapes()if the affected blocks could be considered "destroyed" and drop items.booleanGets whether this flag defines that a block change should update clients to perform a rendering updatebooleanGets whether this flag will notify pathfinders and navigators for AI on entities and potentially other entities of a block change.booleanGets whatever this block change is going to perform natural block destruction logic, which can potentially cause other side effects like block drops from aBlockEntity.booleanGets whether this flag defines that a block change should perform block physics checks or not.booleanGets whether this flag will queue lighting updates, different blocks may affect lighting in locations, which can potentially cause other blocks to perform side effects due to the light changes (like mushrooms).booleanGets whether this flag will update observer blocks, different from notifying neighbors in that neighbor notifications can cause further block notification loops (like redstone), whereas this focuses onBlockTypes.OBSERVERblocks being told of updates.booleanGets whether this flag defines that a block change should notify neighboring blocks.withBlocksMoving(boolean moving) withForcedReRender(boolean forcedReRender) withIgnoreRender(boolean ignoreRender) withLightingUpdates(boolean lighting) withNeighborDropsAllowed(boolean dropsAllowed) withNotifyClients(boolean updateClients) Gets the equivalentBlockChangeFlagof this flag with all other flags while having the desiredupdateClientsas defined by the parameter.withNotifyObservers(boolean notifyObservers) Gets the equivalentBlockChangeFlagof this flag with all other flags while having the desiredupdateNeighboringShapesas defined by the parameter.withPathfindingUpdates(boolean pathfindingUpdates) withPerformBlockDestruction(boolean performBlockDestruction) Gets the equivalentBlockChangeFlagof this flag with all other flags while having the desiredperformBlockDestructionas defined by the parameter.withPhysics(boolean performBlockPhysics) Gets the equivalentBlockChangeFlagof this flag with all other flags while having the desiredperformBlockPhysicsas defined by the parameter.withUpdateNeighbors(boolean updateNeighbors) Gets the equivalentBlockChangeFlagof this flag with all other flags while having the desiredupdateNeighborsas defined by the parameter.
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Method Details
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updateNeighbors
boolean updateNeighbors()Gets whether this flag defines that a block change should notify neighboring blocks.- Returns:
- True if this is set to notify neighboring blocks
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notifyClients
boolean notifyClients()Gets whether this flag defines that a block change should update clients to perform a rendering update- Returns:
- True if this is set to update clients
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performBlockPhysics
boolean performBlockPhysics()Gets whether this flag defines that a block change should perform block physics checks or not. If not, no checks are performed.- Returns:
- True if this is set to perform block physics on placement
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updateNeighboringShapes
boolean updateNeighboringShapes()Gets whether this flag will update observer blocks, different from notifying neighbors in that neighbor notifications can cause further block notification loops (like redstone), whereas this focuses onBlockTypes.OBSERVERblocks being told of updates.- Returns:
- True if this is set to update observers.
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updateLighting
boolean updateLighting()Gets whether this flag will queue lighting updates, different blocks may affect lighting in locations, which can potentially cause other blocks to perform side effects due to the light changes (like mushrooms). It is not recommended to rely on this particular flag for any changes that can cause client-side lighting inconsistencies.- Returns:
- True if this flag will update lighting
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notifyPathfinding
boolean notifyPathfinding()Gets whether this flag will notify pathfinders and navigators for AI on entities and potentially other entities of a block change. It may be helpful for mass block placement to bypass a notification of pathfinders within an area.- Returns:
- True if this flag will update pathing
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neighborDropsAllowed
boolean neighborDropsAllowed()Gets whether this flag will allow blocks being destroyed as a result ofupdateNeighboringShapes()if the affected blocks could be considered "destroyed" and drop items.- Returns:
- True if this flag will allow neighboring blocks to perform drops
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movingBlocks
boolean movingBlocks()Gets whether this flag is considering that blocks are being moved in the world, much like how pistons will move blocks. This has some effect onBlockEntitycreation reaction or drop delays. The behaviors are dependent on the block in particular.- Returns:
- True if the flag is considering blocks are moving
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forceClientRerender
boolean forceClientRerender()Gets whether this block change is going to request the client to re-render the block on chnge for the next client tick. This has particular usage when performing complicated block changes with extra steps, such as pistons performing a move.- Returns:
- True if the blockchagne is requesting the client to re-render the change on the next tick
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ignoreRender
boolean ignoreRender()Gets whether the block change is requested to have no render update on the client. This is generally used only whennotifyClients()istrueas well asforceClientRerender()isfalse.- Returns:
- True if the client is not to render te block change, usually accompanied later by a manual update after some ticks
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performBlockDestruction
boolean performBlockDestruction()Gets whatever this block change is going to perform natural block destruction logic, which can potentially cause other side effects like block drops from aBlockEntity. The behaviors are dependent on the block in particular.- Returns:
- True if the block change should perform natural block destruction logic.
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withUpdateNeighbors
Gets the equivalentBlockChangeFlagof this flag with all other flags while having the desiredupdateNeighborsas defined by the parameter.- Parameters:
updateNeighbors- Whether to update neighboring blocks- Returns:
- The relative flag with the desired update neighbors
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withNotifyClients
Gets the equivalentBlockChangeFlagof this flag with all other flags while having the desiredupdateClientsas defined by the parameter.- Parameters:
updateClients- Whether to update clients- Returns:
- The relative flag with the desired update clients
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withPhysics
Gets the equivalentBlockChangeFlagof this flag with all other flags while having the desiredperformBlockPhysicsas defined by the parameter.- Parameters:
performBlockPhysics- Whether to perform block physics- Returns:
- The relative flag with the desired block physics
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withNotifyObservers
Gets the equivalentBlockChangeFlagof this flag with all other flags while having the desiredupdateNeighboringShapesas defined by the parameter.- Parameters:
notifyObservers- Whether to update observer blocks- Returns:
- The relative flag with the desired notify observers
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withLightingUpdates
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withPathfindingUpdates
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withNeighborDropsAllowed
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withBlocksMoving
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withIgnoreRender
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withForcedReRender
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withPerformBlockDestruction
Gets the equivalentBlockChangeFlagof this flag with all other flags while having the desiredperformBlockDestructionas defined by the parameter.- Parameters:
performBlockDestruction- Whether to perform block destruction- Returns:
- The relative flag with the desired perform destruction
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inverse
BlockChangeFlag inverse()Gets the invertedBlockChangeFlagof this flag. Normally, this may cancel out certain interactions, such as physics, neighbor notifications, or even observer notifications. In certain circumstances, some flags may even require clients to rejoin the world or restart their connections to the server.- Returns:
- The inverted flag
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andFlag
Gets the equivalentBlockChangeFlagof this flag with thetrues set for this flag and the providedflag, such that only if both flags have the sametrueflags set will persist.For example, if this flag has
updateNeighboringShapes()and the incoming flag hasupdateNeighboringShapes()returningtrue, the resulting flag will haveupdateNeighboringShapes()returntrueas well. The inverse is also true. If either has differing flags for any of the above methods, the resulting flag will have afalsevalue.- Parameters:
flag- The incoming flag to and with this flag- Returns:
- The resulting flag with matched values
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andNotFlag
Gets the equivalentBlockChangeFlagof this flag with thetrues set for this flag and the providedflag, such that only if both flags have the sametrueflags set will persist.For example, if this flag has
updateNeighboringShapes()and the incoming flag hasupdateNeighboringShapes()returningtrue, the resulting flag will haveupdateNeighboringShapes()returntrueas well. The inverse is also true. If either has differing flags for any of the above methods, the resulting flag will have afalsevalue.- Parameters:
flag- The incoming flag to and with this flag- Returns:
- The resulting flag with matched values
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