Gets the chance that the owning Agent will perform
a "jump". The chance is limited between 0 and 1,
to where the higher the chance, the more likely the entity will
"jump" to appear "swimming".
Returns:
The chance that the owning entity will "swim"
setSwimChance
voidsetSwimChance(float chance)
Sets the chance that the owning Agent will perform
a "jump". The chance is limited between 0 and 1,
to where the higher the chance, the more likely the entity will
"jump" to appear "swimming".