Package org.spongepowered.api.event.lifecycle
@DefaultQualifier(org.checkerframework.checker.nullness.qual.NonNull.class)
package org.spongepowered.api.event.lifecycle
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InterfacesClassDescriptionEngineLifecycleEvent<E extends Engine>An event called during the lifetime (start to stop) of a
Game.Called when the implementation signals that all the aspects of theGamehave completed loading.An event that allows plugins to suggest their own implementation for a given service.Supplies a service that is scoped to the givenEngine.Fired when something within aGametriggers a refresh of that game.Lifecycle event to indicate when network channels should be created and registered.Lifecycle event to indicate when commands should be registered.TheRegisterCommandEvent.Resultof a command registration, allowing for the chaining of other command registrations, or the retrival of theCommandMappinggenerated from the registration that returned this result.Lifecycle event for registering customdatawithin theDataManager.RegisterDataPackValueEvent<T extends DataPackEntry>RegisterRegistryEvent.EngineScoped<E extends Engine>RegisterRegistryValueEvent.EngineScoped<E extends Engine>StartedEngineEvent<E extends Engine>StartingEngineEvent<E extends Engine>This event is called at the end of aGameinstance, after the game's state has shut down.StoppingEngineEvent<E extends Engine>