Interface LifecycleEvent

All Superinterfaces:
Event
All Known Subinterfaces:
ConstructPluginEvent, EngineLifecycleEvent<E>, LoadedGameEvent, ProvideServiceEvent<T>, ProvideServiceEvent.EngineScoped<T>, ProvideServiceEvent.GameScoped<T>, RefreshGameEvent, RegisterBuilderEvent, RegisterChannelEvent, RegisterCommandEvent<C>, RegisterDataEvent, RegisterDataPackValueEvent<T>, RegisterFactoryEvent, RegisterRegistryEvent, RegisterRegistryEvent.EngineScoped<E>, RegisterRegistryEvent.GameScoped, RegisterRegistryEvent.WorldScoped, RegisterRegistryValueEvent, RegisterRegistryValueEvent.BuiltIn<T>, RegisterRegistryValueEvent.EngineScoped<E>, RegisterRegistryValueEvent.GameScoped, RegisterRegistryValueEvent.WorldScoped, StartedEngineEvent<E>, StartingEngineEvent<E>, StoppedGameEvent, StoppingEngineEvent<E>

public interface LifecycleEvent extends Event
An event called during the lifetime (start to stop) of a Game.
  • Method Summary

    Modifier and Type
    Method
    Description
     

    Methods inherited from interface org.spongepowered.api.event.Event

    cause, context, source
  • Method Details