- Enclosing interface:
UseItemStackEvent.Tick when an
ItemType has finished being
- Stop eating halfway through
- Stop defending with sword
- Stop drawing bow. This case would fire the arrow
Duration on this event is how long the item had left in its countdown before 'finishing'.
In Vanilla, this is only fired for players, not other entities.
In Vanilla, setting the duration on this event will have no effect.
Nested Class Summary