Interface CollideBlockEvent.Move

All Superinterfaces:
Cancellable, CollideBlockEvent, CollideEvent, Event
Enclosing interface:

public static interface CollideBlockEvent.Move extends CollideBlockEvent
Fires when an Entity moves into a block and collides with it.

Cancelling this event will allow the original movement to happen.

e.g. an Entity falling will continue to fall through solid ground when this event is cancelled