Gets whether the navigator will attempt to continue to "target"
an Entity after certain circumstances have been met,
sometimes whether a targeted Entity has moved too far away,
moved to where there is an obstacle between the parent and the
targeted entity, etc.
Sets whether the task will continue to navigate the parent
Agent to continue targeting an Entity after the
entity has moved to where a direct navigation path is no longer
available.
Sets the movement speed modifier when the parent Creature
is targeting an Entity.
Parameters:
speed - The speed
Returns:
This goal, for chaining
hasLongMemory
booleanhasLongMemory()
Gets whether the navigator will attempt to continue to "target"
an Entity after certain circumstances have been met,
sometimes whether a targeted Entity has moved too far away,
moved to where there is an obstacle between the parent and the
targeted entity, etc.
Returns:
Whether the task will continue targeting the entity after
certain conditions prevent a direct navigation path is not
available
Sets whether the task will continue to navigate the parent
Agent to continue targeting an Entity after the
entity has moved to where a direct navigation path is no longer
available.
Parameters:
longMemory - Whether to continue targeting an entity