Package org.spongepowered.api.world
Interface Location<W extends World<W,L>,L extends Location<W,L>>
- All Known Subinterfaces:
ClientLocation
,ServerLocation
public interface Location<W extends World<W,L>,L extends Location<W,L>>
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Method Summary
Modifier and TypeMethodDescriptionadd
(double x, double y, double z) Add vector components to the position on this instance, returning a new Location instance.Add another Vector3d to the position on this instance, returning a new Location instance.Add another Vector3i to the position on this instance, returning a new Location instance.biome()
Gets the block at this location.Gets the underlying biome position.block()
Gets theBlockState
for this location.Optional<? extends BlockEntity>
Gets the associatedBlockEntity
on this block.Gets the underlying block position.default BlockType
Gets theBlockType
for this location.int
blockX()
Gets the floored X component of this instance's position.int
blockY()
Gets the floored Y component of this instance's position.int
blockZ()
Gets the floored Z component of this instance's position.Gets the underlying chunk position.fluid()
Gets theFluidState
for this location.boolean
hasBlock()
Returns true if this location has a block at itsblockPosition()
.boolean
Checks for whether the block at this location contains block entity data.boolean
Returns true if this location is in the given world.boolean
Gets whether this location is available.boolean
isValid()
Gets whether this location is valid.default Optional<ServerLocation>
onServer()
position()
Gets the underlying position.relativeTo
(Direction direction) Gets the location next to this one in the given direction.relativeToBlock
(Direction direction) Gets the location next to this one in the given direction.boolean
setBlock
(BlockState state) Replace the block at this location with a new state.boolean
setBlock
(BlockState state, BlockChangeFlag flag) Replace the block at this location with a new state.boolean
setBlockType
(BlockType type) Replace the block type at this location by a new type.boolean
setBlockType
(BlockType type, BlockChangeFlag flag) Replace the block type at this location by a new type.sub
(double x, double y, double z) Subtract vector components to the position on this instance, returning a new Location instance.Subtract another Vector3d to the position on this instance, returning a new Location instance.Subtract another Vector3i to the position on this instance, returning a new Location instance.withBlockPosition
(Vector3i position) Create a new instance with a new block position.withPosition
(Vector3d position) Create a new instance with a new position.Create a new instance with a new World.world()
Gets the underlying world.Gets the underlyingWorld
if it's available.double
x()
Gets the X component of this instance's position.double
y()
Gets the Y component of this instance's position.double
z()
Gets the Z component of this instance's position.
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Method Details
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world
W world()Gets the underlying world. Throws aIllegalStateException
if the world isn't available.- Returns:
- The underlying world
- See Also:
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worldIfAvailable
- Returns:
- The underlying world, if available
- See Also:
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isAvailable
boolean isAvailable()Gets whether this location is available. A location is available when the targetWorld
exists and is loaded.- Returns:
- Whether the location is available
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isValid
boolean isValid()Gets whether this location is valid. A location is valid when the targetWorld
exists, this can be loaded or unloaded.- Returns:
- Whether the location is valid
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position
Vector3d position()Gets the underlying position.- Returns:
- The underlying position
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blockPosition
Vector3i blockPosition()Gets the underlying block position.- Returns:
- The underlying block position
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chunkPosition
Vector3i chunkPosition()Gets the underlying chunk position.- Returns:
- The underlying chunk position
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biomePosition
Vector3i biomePosition()Gets the underlying biome position.- Returns:
- The underlying biome position
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x
double x()Gets the X component of this instance's position.- Returns:
- The x component
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y
double y()Gets the Y component of this instance's position.- Returns:
- The y component
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z
double z()Gets the Z component of this instance's position.- Returns:
- The z component
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blockX
int blockX()Gets the floored X component of this instance's position.- Returns:
- The floored x component
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blockY
int blockY()Gets the floored Y component of this instance's position.- Returns:
- The floored y component
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blockZ
int blockZ()Gets the floored Z component of this instance's position.- Returns:
- The floored z component
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onServer
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inWorld
Returns true if this location is in the given world. This is implemented as anObject.equals(Object)
check.- Parameters:
world
- The world to check- Returns:
- Whether this location is in the world
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withWorld
Create a new instance with a new World.- Parameters:
world
- The new world- Returns:
- A new instance
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withPosition
Create a new instance with a new position.- Parameters:
position
- The new position- Returns:
- A new instance
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withBlockPosition
Create a new instance with a new block position.- Parameters:
position
- The new position- Returns:
- A new instance
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sub
Subtract another Vector3d to the position on this instance, returning a new Location instance.- Parameters:
v
- The vector to subtract- Returns:
- A new instance
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sub
Subtract another Vector3i to the position on this instance, returning a new Location instance.- Parameters:
v
- The vector to subtract- Returns:
- A new instance
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sub
Subtract vector components to the position on this instance, returning a new Location instance.- Parameters:
x
- The x componenty
- The y componentz
- The z component- Returns:
- A new instance
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add
Add another Vector3d to the position on this instance, returning a new Location instance.- Parameters:
v
- The vector to add- Returns:
- A new instance
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add
Add another Vector3i to the position on this instance, returning a new Location instance.- Parameters:
v
- The vector to add- Returns:
- A new instance
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add
Add vector components to the position on this instance, returning a new Location instance.- Parameters:
x
- The x componenty
- The y componentz
- The z component- Returns:
- A new instance
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relativeTo
Gets the location next to this one in the given direction. Always moves by a unit amount, even diagonally.- Parameters:
direction
- The direction to move in- Returns:
- The location in that direction
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relativeToBlock
Gets the location next to this one in the given direction. Always moves by a block amount, even diagonally.Direction.Division.SECONDARY_ORDINAL
directions are not a valid argument. These will throw an exception.- Parameters:
direction
- The direction to move in- Returns:
- The location in that direction
- Throws:
IllegalArgumentException
- If the direction is aDirection.Division.SECONDARY_ORDINAL
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biome
Biome biome()Gets the block at this location.- Returns:
- The biome at this location
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hasBlock
boolean hasBlock()Returns true if this location has a block at itsblockPosition()
.- Returns:
- Whether or not there is a block at this location.
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block
BlockState block()Gets theBlockState
for this location.- Returns:
- The block state
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blockType
Gets theBlockType
for this location.- Returns:
- The block type
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fluid
FluidState fluid()Gets theFluidState
for this location.- Returns:
- The fluid state
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hasBlockEntity
boolean hasBlockEntity()Checks for whether the block at this location contains block entity data.- Returns:
- True if the block at this location has block entity data, false otherwise
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blockEntity
Optional<? extends BlockEntity> blockEntity()Gets the associatedBlockEntity
on this block.- Returns:
- The associated block entity, if available
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setBlock
Replace the block at this location with a new state.This will remove any extended block data at the given position.
- Parameters:
state
- The new block state- Returns:
- True if the block change was successful
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setBlock
Replace the block at this location with a new state.This will remove any extended block data at the given position.
- Parameters:
state
- The new block stateflag
- The various change flags controlling some interactions- Returns:
- True if the block change was successful
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setBlockType
Replace the block type at this location by a new type.This will remove any extended block data at the given position.
- Parameters:
type
- The new type- Returns:
- True if the block change was successful
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setBlockType
Replace the block type at this location by a new type.This will remove any extended block data at the given position.
- Parameters:
type
- The new typeflag
- The various change flags controlling some interactions- Returns:
- True if the block change was successful
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