Interface ExplosionEvent.Detonate

All Superinterfaces:
AffectEntityEvent, Cancellable, Event, ExplosionEvent
All Known Implementing Classes:
Enclosing interface:

public static interface ExplosionEvent.Detonate extends ExplosionEvent, AffectEntityEvent
An event that is fired as the explosion is going to start affecting multiple blocks and entities. Note that none of the locations have been affected yet as this is mainly an event when an explosion has already calculated all the blocks and entities the explosion should affect.