java.lang.Object
org.spongepowered.math.imaginary.Quaternionf
- All Implemented Interfaces:
Serializable
,Comparable<Quaternionf>
,Imaginaryf
@Immutable
public final class Quaternionf
extends Object
implements Imaginaryf, Comparable<Quaternionf>, Serializable
Represent a quaternion of the form
xi + yj + zk + w
.
The x, y, z and w components are stored as float
s. This class is
immutable.
- See Also:
-
Field Summary
Modifier and TypeFieldDescriptionstatic final Quaternionf
An immutable identity (0, 0, 0, 1) quaternion.static final Quaternionf
An immutable identity (0, 0, 0, 0) quaternion. -
Constructor Summary
ConstructorDescriptionQuaternionf
(double x, double y, double z, double w) Constructs a new quaternion from the double components.Quaternionf
(float x, float y, float z, float w) Constructs a new quaternion from the float components. -
Method Summary
Modifier and TypeMethodDescriptionadd
(double x, double y, double z, double w) Adds the double components of another quaternion to this one.add
(float x, float y, float z, float w) Adds the float components of another quaternion to this one.add
(Quaternionf q) Adds another quaternion to this one.Returns the angles in degrees around the x, y and z axes that correspond to the rotation represented by this quaternion.Returns the angles in radians around the x, y and z axes that correspond to the rotation represented by this quaternion.axis()
Returns the axis of rotation for this quaternion.int
Conjugates the quaternion.Returns a unit vector representing the direction of this quaternion, which isVector3f.FORWARD
rotated by this quaternion.div
(double a) Divides the components of this quaternion by a double scalar.div
(double x, double y, double z, double w) Divides this quaternions by the double components of another one.div
(float a) Divides the components of this quaternion by a float scalar.div
(float x, float y, float z, float w) Divides this quaternions by the float components of another one.div
(Quaternionf q) Divides this quaternions by another one.float
dot
(double x, double y, double z, double w) Returns the dot product of this quaternion with the double components of another one.float
dot
(float x, float y, float z, float w) Returns the dot product of this quaternion with the float components of another one.float
dot
(Quaternionf q) Returns the dot product of this quaternion with another one.boolean
static Quaternionf
from
(float x, float y, float z, float w) Creates a new quaternion from the float components.static Quaternionf
fromAngleDegAxis
(double angle, double x, double y, double z) Creates a new quaternion from the rotation double angle in degrees around the axis vector double components.static Quaternionf
fromAngleDegAxis
(double angle, Vector3f axis) Creates a new quaternion from the rotation double angle in degrees around the axis vector.static Quaternionf
fromAngleDegAxis
(float angle, float x, float y, float z) Creates a new quaternion from the rotation float angle in degrees around the axis vector float components.static Quaternionf
fromAngleDegAxis
(float angle, Vector3f axis) Creates a new quaternion from the rotation float angle in degrees around the axis vector.static Quaternionf
fromAngleRadAxis
(double angle, double x, double y, double z) Creates a new quaternion from the rotation double angle in radians around the axis vector double components.static Quaternionf
fromAngleRadAxis
(double angle, Vector3f axis) Creates a new quaternion from the rotation double angle in radians around the axis vector.static Quaternionf
fromAngleRadAxis
(float angle, float x, float y, float z) Creates a new quaternion from the rotation float angle in radians around the axis vector float components.static Quaternionf
fromAngleRadAxis
(float angle, Vector3f axis) Creates a new quaternion from the rotation float angle in radians around the axis vector.static Quaternionf
fromAxesAnglesDeg
(double pitch, double yaw, double roll) Creates a new quaternion from the double angles in degrees around the x, y and z axes.static Quaternionf
fromAxesAnglesDeg
(float pitch, float yaw, float roll) Creates a new quaternion from the float angles in degrees around the x, y and z axes.static Quaternionf
fromAxesAnglesRad
(double pitch, double yaw, double roll) Creates a new quaternion from the double angles in radians around the x, y and z axes.static Quaternionf
fromAxesAnglesRad
(float pitch, float yaw, float roll) Creates a new quaternion from the float angles in radians around the x, y and z axes.static Quaternionf
fromImaginary
(float x, float y, float z) Creates a new quaternion from the float imaginary components.static Quaternionf
fromReal
(float w) Creates a new quaternion from the float real component.static Quaternionf
fromRotationMatrix
(Matrix3f matrix) Creates a new quaternion from the rotation matrix.static Quaternionf
fromRotationTo
(Vector3f from, Vector3f to) Creates a new quaternion from the angle-axis rotation defined from the first to the second vector.int
hashCode()
invert()
Inverts the quaternion.float
length()
Returns the length of this quaternion.float
Returns the square of the length of this quaternion.mul
(double a) Multiplies the components of this quaternion by a double scalar.mul
(double x, double y, double z, double w) Multiplies the double components of another quaternion with this one.mul
(float a) Multiplies the components of this quaternion by a float scalar.mul
(float x, float y, float z, float w) Multiplies the float components of another quaternion with this one.mul
(Quaternionf q) Multiplies another quaternion with this one.Normalizes this quaternion.rotate
(double x, double y, double z) Rotates the double components of a vector by this quaternion.rotate
(float x, float y, float z) Rotates the float components of a vector by this quaternion.Rotates a vector by this quaternion.sub
(double x, double y, double z, double w) Subtracts the double components of another quaternion from this one.sub
(float x, float y, float z, float w) Subtracts the float components of another quaternion from this one.sub
(Quaternionf q) Subtracts another quaternion from this one.Converts this quaternion to a complex by extracting the rotation around the axis and returning it as a rotation in the plane perpendicular to the rotation axis.toDouble()
toFloat()
toString()
float
w()
Gets the w (real) component of this quaternion.float
x()
Gets the x (imaginary) component of this quaternion.float
y()
Gets the y (imaginary) component of this quaternion.float
z()
Gets the z (imaginary) component of this quaternion.
-
Field Details
-
ZERO
An immutable identity (0, 0, 0, 0) quaternion. -
IDENTITY
An immutable identity (0, 0, 0, 1) quaternion.
-
-
Constructor Details
-
Quaternionf
public Quaternionf(double x, double y, double z, double w) Constructs a new quaternion from the double components.- Parameters:
x
- The x (imaginary) componenty
- The y (imaginary) componentz
- The z (imaginary) componentw
- The w (real) component
-
Quaternionf
public Quaternionf(float x, float y, float z, float w) Constructs a new quaternion from the float components.- Parameters:
x
- The x (imaginary) componenty
- The y (imaginary) componentz
- The z (imaginary) componentw
- The w (real) component
-
-
Method Details
-
x
public float x()Gets the x (imaginary) component of this quaternion.- Returns:
- The x (imaginary) component
-
y
public float y()Gets the y (imaginary) component of this quaternion.- Returns:
- The y (imaginary) component
-
z
public float z()Gets the z (imaginary) component of this quaternion.- Returns:
- The z (imaginary) component
-
w
public float w()Gets the w (real) component of this quaternion.- Returns:
- The w (real) component
-
add
Adds another quaternion to this one.- Parameters:
q
- The quaternion to add- Returns:
- A new quaternion, which is the sum of both
-
add
Adds the double components of another quaternion to this one.- Parameters:
x
- The x (imaginary) component of the quaternion to addy
- The y (imaginary) component of the quaternion to addz
- The z (imaginary) component of the quaternion to addw
- The w (real) component of the quaternion to add- Returns:
- A new quaternion, which is the sum of both
-
add
Adds the float components of another quaternion to this one.- Parameters:
x
- The x (imaginary) component of the quaternion to addy
- The y (imaginary) component of the quaternion to addz
- The z (imaginary) component of the quaternion to addw
- The w (real) component of the quaternion to add- Returns:
- A new quaternion, which is the sum of both
-
sub
Subtracts another quaternion from this one.- Parameters:
q
- The quaternion to subtract- Returns:
- A new quaternion, which is the difference of both
-
sub
Subtracts the double components of another quaternion from this one.- Parameters:
x
- The x (imaginary) component of the quaternion to subtracty
- The y (imaginary) component of the quaternion to subtractz
- The z (imaginary) component of the quaternion to subtractw
- The w (real) component of the quaternion to subtract- Returns:
- A new quaternion, which is the difference of both
-
sub
Subtracts the float components of another quaternion from this one.- Parameters:
x
- The x (imaginary) component of the quaternion to subtracty
- The y (imaginary) component of the quaternion to subtractz
- The z (imaginary) component of the quaternion to subtractw
- The w (real) component of the quaternion to subtract- Returns:
- A new quaternion, which is the difference of both
-
mul
Multiplies the components of this quaternion by a double scalar.- Parameters:
a
- The multiplication scalar- Returns:
- A new quaternion, which has each component multiplied by the scalar
-
mul
Multiplies the components of this quaternion by a float scalar.- Specified by:
mul
in interfaceImaginaryf
- Parameters:
a
- The multiplication scalar- Returns:
- A new quaternion, which has each component multiplied by the scalar
-
mul
Multiplies another quaternion with this one.- Parameters:
q
- The quaternion to multiply with- Returns:
- A new quaternion, which is the product of both
-
mul
Multiplies the double components of another quaternion with this one.- Parameters:
x
- The x (imaginary) component of the quaternion to multiply withy
- The y (imaginary) component of the quaternion to multiply withz
- The z (imaginary) component of the quaternion to multiply withw
- The w (real) component of the quaternion to multiply with- Returns:
- A new quaternion, which is the product of both
-
mul
Multiplies the float components of another quaternion with this one.- Parameters:
x
- The x (imaginary) component of the quaternion to multiply withy
- The y (imaginary) component of the quaternion to multiply withz
- The z (imaginary) component of the quaternion to multiply withw
- The w (real) component of the quaternion to multiply with- Returns:
- A new quaternion, which is the product of both
-
div
Divides the components of this quaternion by a double scalar.- Parameters:
a
- The division scalar- Returns:
- A new quaternion, which has each component divided by the scalar
-
div
Divides the components of this quaternion by a float scalar.- Specified by:
div
in interfaceImaginaryf
- Parameters:
a
- The division scalar- Returns:
- A new quaternion, which has each component divided by the scalar
-
div
Divides this quaternions by another one.- Parameters:
q
- The quaternion to divide with- Returns:
- The quotient of the two quaternions
-
div
Divides this quaternions by the double components of another one.- Parameters:
x
- The x (imaginary) component of the quaternion to divide withy
- The y (imaginary) component of the quaternion to divide withz
- The z (imaginary) component of the quaternion to divide withw
- The w (real) component of the quaternion to divide with- Returns:
- The quotient of the two quaternions
-
div
Divides this quaternions by the float components of another one.- Parameters:
x
- The x (imaginary) component of the quaternion to divide withy
- The y (imaginary) component of the quaternion to divide withz
- The z (imaginary) component of the quaternion to divide withw
- The w (real) component of the quaternion to divide with- Returns:
- The quotient of the two quaternions
-
dot
Returns the dot product of this quaternion with another one.- Parameters:
q
- The quaternion to calculate the dot product with- Returns:
- The dot product of the two quaternions
-
dot
public float dot(double x, double y, double z, double w) Returns the dot product of this quaternion with the double components of another one.- Parameters:
x
- The x (imaginary) component of the quaternion to calculate the dot product withy
- The y (imaginary) component of the quaternion to calculate the dot product withz
- The z (imaginary) component of the quaternion to calculate the dot product withw
- The w (real) component of the quaternion to calculate the dot product with- Returns:
- The dot product of the two quaternions
-
dot
public float dot(float x, float y, float z, float w) Returns the dot product of this quaternion with the float components of another one.- Parameters:
x
- The x (imaginary) component of the quaternion to calculate the dot product withy
- The y (imaginary) component of the quaternion to calculate the dot product withz
- The z (imaginary) component of the quaternion to calculate the dot product withw
- The w (real) component of the quaternion to calculate the dot product with- Returns:
- The dot product of the two quaternions
-
rotate
Rotates a vector by this quaternion.- Parameters:
v
- The vector to rotate- Returns:
- The rotated vector
-
rotate
Rotates the double components of a vector by this quaternion.- Parameters:
x
- The x component of the vectory
- The y component of the vectorz
- The z component of the vector- Returns:
- The rotated vector
-
rotate
Rotates the float components of a vector by this quaternion.- Parameters:
x
- The x component of the vectory
- The y component of the vectorz
- The z component of the vector- Returns:
- The rotated vector
-
direction
Returns a unit vector representing the direction of this quaternion, which isVector3f.FORWARD
rotated by this quaternion.- Returns:
- The vector representing the direction this quaternion is pointing to
-
axis
Returns the axis of rotation for this quaternion.- Returns:
- The axis of rotation
-
axesAnglesDeg
Returns the angles in degrees around the x, y and z axes that correspond to the rotation represented by this quaternion.- Returns:
- The angle in degrees for each axis, stored in a vector, in the corresponding component
-
axesAnglesRad
Returns the angles in radians around the x, y and z axes that correspond to the rotation represented by this quaternion.- Returns:
- The angle in radians for each axis, stored in a vector, in the corresponding component
-
conjugate
Conjugates the quaternion.Conjugation of a quaternion
a
is an operation returning quaterniona'
such thata' * a = a * a' = |a|<sup>2</sup>
where|a|<sup>2</sup>
is squared length ofa
.- Specified by:
conjugate
in interfaceImaginaryf
- Returns:
- the conjugated quaternion
-
invert
Inverts the quaternion.Inversion of a quaternion
a
returns quaterniona<sup>-1</sup> = a' / |a|<sup>2</sup>
wherea'
isconjugation
ofa
, and|a|<sup>2</sup>
is squared length ofa
.For any quaternions
a, b, c
such thata * b = c
, the equationsa<sup>-1</sup> * c = b
andc * b<sup>-1</sup> = a
are true.- Specified by:
invert
in interfaceImaginaryf
- Returns:
- the inverted quaternion
-
lengthSquared
public float lengthSquared()Returns the square of the length of this quaternion.- Specified by:
lengthSquared
in interfaceImaginaryf
- Returns:
- The square of the length
-
length
public float length()Returns the length of this quaternion.- Specified by:
length
in interfaceImaginaryf
- Returns:
- The length
-
normalize
Normalizes this quaternion.- Specified by:
normalize
in interfaceImaginaryf
- Returns:
- A new quaternion of unit length
-
toComplex
Converts this quaternion to a complex by extracting the rotation around the axis and returning it as a rotation in the plane perpendicular to the rotation axis.- Returns:
- The rotation without the axis as a complex
-
toFloat
- Specified by:
toFloat
in interfaceImaginaryf
-
toDouble
- Specified by:
toDouble
in interfaceImaginaryf
-
equals
-
hashCode
public int hashCode() -
compareTo
- Specified by:
compareTo
in interfaceComparable<Quaternionf>
-
toString
-
fromReal
Creates a new quaternion from the float real component.The
ZERO
constant is re-used whenw
is 0.- Parameters:
w
- The w (real) component- Returns:
- The quaternion created from the float real component
-
fromImaginary
Creates a new quaternion from the float imaginary components.The
ZERO
constant is re-used whenx
,y
, andz
are 0.- Parameters:
x
- The x (imaginary) componenty
- The y (imaginary) componentz
- The z (imaginary) component- Returns:
- The quaternion created from the float imaginary components
-
from
Creates a new quaternion from the float components.The
ZERO
constant is re-used whenx
,y
,z
, andw
are 0.- Parameters:
x
- The x (imaginary) componenty
- The y (imaginary) componentz
- The z (imaginary) componentw
- The w (real) component- Returns:
- The quaternion created from the float components
-
fromAxesAnglesDeg
Creates a new quaternion from the double angles in degrees around the x, y and z axes.- Parameters:
pitch
- The rotation around xyaw
- The rotation around yroll
- The rotation around z- Returns:
- The quaternion defined by the rotations around the axes
-
fromAxesAnglesRad
Creates a new quaternion from the double angles in radians around the x, y and z axes.- Parameters:
pitch
- The rotation around xyaw
- The rotation around yroll
- The rotation around z- Returns:
- The quaternion defined by the rotations around the axes
-
fromAxesAnglesDeg
Creates a new quaternion from the float angles in degrees around the x, y and z axes.- Parameters:
pitch
- The rotation around xyaw
- The rotation around yroll
- The rotation around z- Returns:
- The quaternion defined by the rotations around the axes
-
fromAxesAnglesRad
Creates a new quaternion from the float angles in radians around the x, y and z axes.- Parameters:
pitch
- The rotation around xyaw
- The rotation around yroll
- The rotation around z- Returns:
- The quaternion defined by the rotations around the axes
-
fromRotationTo
Creates a new quaternion from the angle-axis rotation defined from the first to the second vector.- Parameters:
from
- The first vectorto
- The second vector- Returns:
- The quaternion defined by the angle-axis rotation between the vectors
-
fromAngleDegAxis
Creates a new quaternion from the rotation double angle in degrees around the axis vector.- Parameters:
angle
- The rotation angle in degreesaxis
- The axis of rotation- Returns:
- The quaternion defined by the rotation around the axis
-
fromAngleRadAxis
Creates a new quaternion from the rotation double angle in radians around the axis vector.- Parameters:
angle
- The rotation angle in radiansaxis
- The axis of rotation- Returns:
- The quaternion defined by the rotation around the axis
-
fromAngleDegAxis
Creates a new quaternion from the rotation float angle in degrees around the axis vector.- Parameters:
angle
- The rotation angle in degreesaxis
- The axis of rotation- Returns:
- The quaternion defined by the rotation around the axis
-
fromAngleRadAxis
Creates a new quaternion from the rotation float angle in radians around the axis vector.- Parameters:
angle
- The rotation angle in radiansaxis
- The axis of rotation- Returns:
- The quaternion defined by the rotation around the axis
-
fromAngleDegAxis
Creates a new quaternion from the rotation double angle in degrees around the axis vector double components.- Parameters:
angle
- The rotation angle in degreesx
- The x component of the axis vectory
- The y component of the axis vectorz
- The z component of the axis vector- Returns:
- The quaternion defined by the rotation around the axis
-
fromAngleRadAxis
Creates a new quaternion from the rotation double angle in radians around the axis vector double components.- Parameters:
angle
- The rotation angle in radiansx
- The x component of the axis vectory
- The y component of the axis vectorz
- The z component of the axis vector- Returns:
- The quaternion defined by the rotation around the axis
-
fromAngleDegAxis
Creates a new quaternion from the rotation float angle in degrees around the axis vector float components.- Parameters:
angle
- The rotation angle in degreesx
- The x component of the axis vectory
- The y component of the axis vectorz
- The z component of the axis vector- Returns:
- The quaternion defined by the rotation around the axis
-
fromAngleRadAxis
Creates a new quaternion from the rotation float angle in radians around the axis vector float components.- Parameters:
angle
- The rotation angle in radiansx
- The x component of the axis vectory
- The y component of the axis vectorz
- The z component of the axis vector- Returns:
- The quaternion defined by the rotation around the axis
-
fromRotationMatrix
Creates a new quaternion from the rotation matrix. The matrix will be interpreted as a rotation matrix even if it is not.- Parameters:
matrix
- The rotation matrix- Returns:
- The quaternion defined by the rotation matrix
-