public final class StructureModes extends Object
StructureMode
s.Modifier and Type | Field and Description |
---|---|
static StructureMode |
CORNER
Corner mode allows for an easier and automatic size calculation while
saving or loading structures.
|
static StructureMode |
DATA
Data mode can only be used during natural generation.
|
static StructureMode |
LOAD
Load mode allows a player to load and rotate saved structure files.
|
static StructureMode |
SAVE
Save mode allows a player to highlight a structure in the world and
save it to a file.
|
public static final StructureMode CORNER
public static final StructureMode DATA
They mark the location to run a function specified by its metadata input, which can only be used for relevant structures.
The structure block is removed afterwards.
This mode is the default mode when a structure block is first placed.
public static final StructureMode LOAD
public static final StructureMode SAVE