public static interface ChunkPreGenerate.Builder extends ResettableBuilder<ChunkPreGenerate,ChunkPreGenerate.Builder>
The task is synchronous and repeating with a given interval and either a target number of chunks per ticks and/or a percentage of the tick time.
Chunk order is not defined but a proper implementation should use and "inside-out" strategy for better results if the task is cancelled.
| Modifier and Type | Method and Description | 
|---|---|
| ChunkPreGenerate.Builder | addListener(Consumer<ChunkPreGenerationEvent> listener)Adds a  ChunkPreGenerationEventlistener callback that will be
 called for this, and only this, pre-generation routine. | 
| ChunkPreGenerate.Builder | chunksPerTick(int chunkCount)Sets maximum number of chunks per tick to generate. | 
| ChunkPreGenerate.Builder | logger(Logger logger)Adds a logger for logging generator efforts. | 
| ChunkPreGenerate.Builder | owner(Object plugin)Sets the owner of the resulting task. | 
| ChunkPreGenerate | start()Schedules the task with the  Game.getScheduler(). | 
| ChunkPreGenerate.Builder | tickInterval(int tickInterval)Sets the number of ticks between generation runs. | 
| ChunkPreGenerate.Builder | tickPercentLimit(float tickPercent)Sets the limit of tick time that can be used to generate chunks as a
 percentage of  Scheduler.getPreferredTickInterval(). | 
from, resetChunkPreGenerate.Builder owner(Object plugin)
Mandatory.
plugin - The owner pluginChunkPreGenerate.Builder logger(@Nullable Logger logger)
Optional. No effect if null is passed.
logger - A logger for the generatorChunkPreGenerate.Builder tickInterval(int tickInterval)
Must be greater than 0.
Optional.
Default is 4.
tickInterval - The tick intervalChunkPreGenerate.Builder chunksPerTick(int chunkCount)
Use a value smaller or equal to 0 to disable.
Optional if tickPercentLimit(float) is used.
Default is disabled.
chunkCount - The maximum number of chunks to generateChunkPreGenerate.Builder tickPercentLimit(float tickPercent)
Scheduler.getPreferredTickInterval(). The
 percentage must be a value in the range (0, 1]. No estimation is
 used to decide when to stop so the actual value will always be
 somewhere above the given percentage.
 Use a value smaller or equal to 0 to disable.
Optional if chunksPerTick(int) is used.
Default is 80%.
tickPercent - The maximum percentage of the tick time to use
                    for this generation pass.ChunkPreGenerate.Builder addListener(Consumer<ChunkPreGenerationEvent> listener)
ChunkPreGenerationEvent listener callback that will be
 called for this, and only this, pre-generation routine. Note that
 this does not change whether the various ChunkPreGenerationEvent
 events will be called, this is a convenience method to simply setup
 a listener bound to this pre-generation.listener - The Consumer that will handle the events.ChunkPreGenerate start()
Game.getScheduler().ChunkPreGenerate that can be used
         obtain progress