public final class EnchantmentTypes extends Object
EnchantmentType
s.
In vanilla the minimum level of these is 1, while the max levels vary.
Modifier and Type | Field and Description |
---|---|
static EnchantmentType |
AQUA_AFFINITY
Increases regular underwater mining speed.
|
static EnchantmentType |
BANE_OF_ARTHROPODS
Increases damages and causes slowness for a variable amount of time
depending on the level to "arthropod" mobs.
|
static EnchantmentType |
BINDING_CURSE
Prevents removal of the cursed items that reside in the armor slots.
|
static EnchantmentType |
BLAST_PROTECTION
Reduces explosion damage.
|
static EnchantmentType |
DEPTH_STRIDER
Increases underwater movement speed.
|
static EnchantmentType |
EFFICIENCY
Increases mining speed.
|
static EnchantmentType |
FEATHER_FALLING
Reduces fall damage.
|
static EnchantmentType |
FIRE_ASPECT
Sets the target on fire.
|
static EnchantmentType |
FIRE_PROTECTION
Reduces fire damage.
|
static EnchantmentType |
FLAME
Sets your shot arrows on fire.
|
static EnchantmentType |
FORTUNE
Increases block drops.
|
static EnchantmentType |
FROST_WALKER
Creates frosted ice blocks when walking over water.
|
static EnchantmentType |
INFINITY
Causing shooting arrows to not consume regular arrows.
|
static EnchantmentType |
KNOCKBACK
Increases attack knockback.
|
static EnchantmentType |
LOOTING
Causes mobs drop more loot.
|
static EnchantmentType |
LUCK_OF_THE_SEA
Increases luck while fishing.
|
static EnchantmentType |
LURE
Increases rate of fish biting your hook while fishing.
|
static EnchantmentType |
MENDING
Repair item durability with experience.
|
static EnchantmentType |
POWER
Increases shot arrow damage.
|
static EnchantmentType |
PROJECTILE_PROTECTION
Reduces projectile damage you take, for example from arrows, ghasts,
blaze fire charges, and similar in vanilla.
|
static EnchantmentType |
PROTECTION
Reduces all damage, outside of a few sources that bypass armor, such as
the void, the kill command, and hunger damage in vanilla.
|
static EnchantmentType |
PUNCH
Increases knockback by shot arrows.
|
static EnchantmentType |
RESPIRATION
Extends underwater breathing time.
|
static EnchantmentType |
SHARPNESS
Increases melee damage.
|
static EnchantmentType |
SILK_TOUCH
Allows collection of blocks that are normally unobtainable, such as
diamond ore, cocoa, mycelium, and similar in vanilla.
|
static EnchantmentType |
SMITE
Increases damage to "undead" mobs.
|
static EnchantmentType |
SWEEPING
Increases the damage of the sweeping attack.
|
static EnchantmentType |
THORNS
Attackers are damaged when they deal damage to the wearer.
|
static EnchantmentType |
UNBREAKING
Increases effective durability.
|
static EnchantmentType |
VANISHING_CURSE
Causes the item to disappear on death.
|
public static final EnchantmentType AQUA_AFFINITY
In vanilla the maximum level is 1.
public static final EnchantmentType BANE_OF_ARTHROPODS
In vanilla the maximum level is 5.
public static final EnchantmentType BINDING_CURSE
In vanilla the maximum level is 1.
public static final EnchantmentType BLAST_PROTECTION
In vanilla the maximum level is 4.
public static final EnchantmentType DEPTH_STRIDER
In vanilla the maximum level is 3.
public static final EnchantmentType EFFICIENCY
In vanilla the maximum level is 5.
public static final EnchantmentType FEATHER_FALLING
In vanilla the maximum level is 4.
public static final EnchantmentType FIRE_ASPECT
In vanilla the maximum level is 2.
public static final EnchantmentType FIRE_PROTECTION
In vanilla the maximum level is 4.
public static final EnchantmentType FLAME
In vanilla the maximum level is 1.
public static final EnchantmentType FORTUNE
In vanilla the maximum level is 3.
public static final EnchantmentType FROST_WALKER
In vanilla the maximum level is 2.
public static final EnchantmentType INFINITY
In vanilla the maximum level is 1.
public static final EnchantmentType KNOCKBACK
In vanilla the maximum level is 2.
public static final EnchantmentType LOOTING
In vanilla the maximum level is 3.
public static final EnchantmentType LUCK_OF_THE_SEA
In vanilla the maximum level is 3.
public static final EnchantmentType LURE
In vanilla the maximum level is 3.
public static final EnchantmentType MENDING
In vanilla the maximum level is 1.
public static final EnchantmentType POWER
In vanilla the maximum level is 5.
public static final EnchantmentType PROJECTILE_PROTECTION
In vanilla the maximum level is 4.
public static final EnchantmentType PROTECTION
In vanilla the maximum level is 4.
public static final EnchantmentType PUNCH
In vanilla the maximum level is 2.
public static final EnchantmentType RESPIRATION
In vanilla the maximum level is 3.
public static final EnchantmentType SHARPNESS
In vanilla the maximum level is 5.
public static final EnchantmentType SILK_TOUCH
In vanilla the maximum level is 1.
public static final EnchantmentType SMITE
In vanilla the maximum level is 5.
public static final EnchantmentType SWEEPING
In vanilla the maximum level is 3.
public static final EnchantmentType THORNS
In vanilla the maximum level is 3.
public static final EnchantmentType UNBREAKING
In vanilla the maximum level is 3.
public static final EnchantmentType VANISHING_CURSE
In vanilla the maximum level is 1.