public static interface ClientConnectionEvent.Join extends ClientConnectionEvent, TargetPlayerEvent, MessageChannelEvent
Player joins the game World for the first
time after initial connection.
The SpawnEntityEvent for the Player is fired after the
#Login event. This event is fired after both.
ClientConnectionEvent.Auth, ClientConnectionEvent.Disconnect, ClientConnectionEvent.Join, ClientConnectionEvent.LoginMessageChannelEvent.ChatMessageEvent.DefaultBodyApplier, MessageEvent.DefaultHeaderApplier, MessageEvent.MessageFormatterPARAM_MESSAGE_BODY, PARAM_MESSAGE_FOOTER, PARAM_MESSAGE_HEADERgetTargetEntitygetCause, getContext, getSourcegetChannel, getOriginalChannel, setChannelclearMessage, getFormatter, getMessage, getOriginalMessage, isMessageCancelled, setMessage, setMessage, setMessage, setMessageCancelled