Modifier and Type |
Field and Description |
static SoundType |
AMBIENT_CAVE |
static SoundType |
BLOCK_ANVIL_BREAK |
static SoundType |
BLOCK_ANVIL_DESTROY |
static SoundType |
BLOCK_ANVIL_FALL |
static SoundType |
BLOCK_ANVIL_HIT |
static SoundType |
BLOCK_ANVIL_LAND |
static SoundType |
BLOCK_ANVIL_PLACE |
static SoundType |
BLOCK_ANVIL_STEP |
static SoundType |
BLOCK_ANVIL_USE |
static SoundType |
BLOCK_BREWING_STAND_BREW |
static SoundType |
BLOCK_CHEST_CLOSE |
static SoundType |
BLOCK_CHEST_LOCKED |
static SoundType |
BLOCK_CHEST_OPEN |
static SoundType |
BLOCK_CHORUS_FLOWER_DEATH |
static SoundType |
BLOCK_CHORUS_FLOWER_GROW |
static SoundType |
BLOCK_CLOTH_BREAK |
static SoundType |
BLOCK_CLOTH_FALL |
static SoundType |
BLOCK_CLOTH_HIT |
static SoundType |
BLOCK_CLOTH_PLACE |
static SoundType |
BLOCK_CLOTH_STEP |
static SoundType |
BLOCK_COMPARATOR_CLICK |
static SoundType |
BLOCK_DISPENSER_DISPENSE |
static SoundType |
BLOCK_DISPENSER_FAIL |
static SoundType |
BLOCK_DISPENSER_LAUNCH |
static SoundType |
BLOCK_ENCHANTMENT_TABLE_USE |
static SoundType |
BLOCK_END_GATEWAY_SPAWN |
static SoundType |
BLOCK_END_PORTAL_FRAME_FILL |
static SoundType |
BLOCK_END_PORTAL_SPAWN |
static SoundType |
BLOCK_ENDERCHEST_CLOSE |
static SoundType |
BLOCK_ENDERCHEST_OPEN |
static SoundType |
BLOCK_FENCE_GATE_CLOSE |
static SoundType |
BLOCK_FENCE_GATE_OPEN |
static SoundType |
BLOCK_FIRE_AMBIENT |
static SoundType |
BLOCK_FIRE_EXTINGUISH |
static SoundType |
BLOCK_FURNACE_FIRE_CRACKLE |
static SoundType |
BLOCK_GLASS_BREAK |
static SoundType |
BLOCK_GLASS_FALL |
static SoundType |
BLOCK_GLASS_HIT |
static SoundType |
BLOCK_GLASS_PLACE |
static SoundType |
BLOCK_GLASS_STEP |
static SoundType |
BLOCK_GRASS_BREAK |
static SoundType |
BLOCK_GRASS_FALL |
static SoundType |
BLOCK_GRASS_HIT |
static SoundType |
BLOCK_GRASS_PLACE |
static SoundType |
BLOCK_GRASS_STEP |
static SoundType |
BLOCK_GRAVEL_BREAK |
static SoundType |
BLOCK_GRAVEL_FALL |
static SoundType |
BLOCK_GRAVEL_HIT |
static SoundType |
BLOCK_GRAVEL_PLACE |
static SoundType |
BLOCK_GRAVEL_STEP |
static SoundType |
BLOCK_IRON_DOOR_CLOSE |
static SoundType |
BLOCK_IRON_DOOR_OPEN |
static SoundType |
BLOCK_IRON_TRAPDOOR_CLOSE |
static SoundType |
BLOCK_IRON_TRAPDOOR_OPEN |
static SoundType |
BLOCK_LADDER_BREAK |
static SoundType |
BLOCK_LADDER_FALL |
static SoundType |
BLOCK_LADDER_HIT |
static SoundType |
BLOCK_LADDER_PLACE |
static SoundType |
BLOCK_LADDER_STEP |
static SoundType |
BLOCK_LAVA_AMBIENT |
static SoundType |
BLOCK_LAVA_EXTINGUISH |
static SoundType |
BLOCK_LAVA_POP |
static SoundType |
BLOCK_LEVER_CLICK |
static SoundType |
BLOCK_METAL_BREAK |
static SoundType |
BLOCK_METAL_FALL |
static SoundType |
BLOCK_METAL_HIT |
static SoundType |
BLOCK_METAL_PLACE |
static SoundType |
BLOCK_METAL_PRESSUREPLATE_CLICK_OFF |
static SoundType |
BLOCK_METAL_PRESSUREPLATE_CLICK_ON |
static SoundType |
BLOCK_METAL_STEP |
static SoundType |
BLOCK_NOTE_BASEDRUM |
static SoundType |
BLOCK_NOTE_BASS |
static SoundType |
BLOCK_NOTE_BELL |
static SoundType |
BLOCK_NOTE_CHIME |
static SoundType |
BLOCK_NOTE_FLUTE |
static SoundType |
BLOCK_NOTE_GUITAR |
static SoundType |
BLOCK_NOTE_HARP |
static SoundType |
BLOCK_NOTE_HAT |
static SoundType |
BLOCK_NOTE_PLING |
static SoundType |
BLOCK_NOTE_SNARE |
static SoundType |
BLOCK_NOTE_XYLOPHONE |
static SoundType |
BLOCK_PISTON_CONTRACT |
static SoundType |
BLOCK_PISTON_EXTEND |
static SoundType |
BLOCK_PORTAL_AMBIENT |
static SoundType |
BLOCK_PORTAL_TRAVEL |
static SoundType |
BLOCK_PORTAL_TRIGGER |
static SoundType |
BLOCK_REDSTONE_TORCH_BURNOUT |
static SoundType |
BLOCK_SAND_BREAK |
static SoundType |
BLOCK_SAND_FALL |
static SoundType |
BLOCK_SAND_HIT |
static SoundType |
BLOCK_SAND_PLACE |
static SoundType |
BLOCK_SAND_STEP |
static SoundType |
BLOCK_SHULKER_BOX_CLOSE |
static SoundType |
BLOCK_SHULKER_BOX_OPEN |
static SoundType |
BLOCK_SLIME_BREAK |
static SoundType |
BLOCK_SLIME_FALL |
static SoundType |
BLOCK_SLIME_HIT |
static SoundType |
BLOCK_SLIME_PLACE |
static SoundType |
BLOCK_SLIME_STEP |
static SoundType |
BLOCK_SNOW_BREAK |
static SoundType |
BLOCK_SNOW_FALL |
static SoundType |
BLOCK_SNOW_HIT |
static SoundType |
BLOCK_SNOW_PLACE |
static SoundType |
BLOCK_SNOW_STEP |
static SoundType |
BLOCK_STONE_BREAK |
static SoundType |
BLOCK_STONE_BUTTON_CLICK_OFF |
static SoundType |
BLOCK_STONE_BUTTON_CLICK_ON |
static SoundType |
BLOCK_STONE_FALL |
static SoundType |
BLOCK_STONE_HIT |
static SoundType |
BLOCK_STONE_PLACE |
static SoundType |
BLOCK_STONE_PRESSUREPLATE_CLICK_OFF |
static SoundType |
BLOCK_STONE_PRESSUREPLATE_CLICK_ON |
static SoundType |
BLOCK_STONE_STEP |
static SoundType |
BLOCK_TRIPWIRE_ATTACH |
static SoundType |
BLOCK_TRIPWIRE_CLICK_OFF |
static SoundType |
BLOCK_TRIPWIRE_CLICK_ON |
static SoundType |
BLOCK_TRIPWIRE_DETACH |
static SoundType |
BLOCK_WATER_AMBIENT |
static SoundType |
BLOCK_WATERLILY_PLACE |
static SoundType |
BLOCK_WOOD_BREAK |
static SoundType |
BLOCK_WOOD_BUTTON_CLICK_OFF |
static SoundType |
BLOCK_WOOD_BUTTON_CLICK_ON |
static SoundType |
BLOCK_WOOD_FALL |
static SoundType |
BLOCK_WOOD_HIT |
static SoundType |
BLOCK_WOOD_PLACE |
static SoundType |
BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF |
static SoundType |
BLOCK_WOOD_PRESSUREPLATE_CLICK_ON |
static SoundType |
BLOCK_WOOD_STEP |
static SoundType |
BLOCK_WOODEN_DOOR_CLOSE |
static SoundType |
BLOCK_WOODEN_DOOR_OPEN |
static SoundType |
BLOCK_WOODEN_TRAPDOOR_CLOSE |
static SoundType |
BLOCK_WOODEN_TRAPDOOR_OPEN |
static SoundType |
ENCHANT_THORNS_HIT |
static SoundType |
ENTITY_ARMORSTAND_BREAK |
static SoundType |
ENTITY_ARMORSTAND_FALL |
static SoundType |
ENTITY_ARMORSTAND_HIT |
static SoundType |
ENTITY_ARMORSTAND_PLACE |
static SoundType |
ENTITY_ARROW_HIT |
static SoundType |
ENTITY_ARROW_HIT_PLAYER |
static SoundType |
ENTITY_ARROW_SHOOT |
static SoundType |
ENTITY_BAT_AMBIENT |
static SoundType |
ENTITY_BAT_DEATH |
static SoundType |
ENTITY_BAT_HURT |
static SoundType |
ENTITY_BAT_LOOP |
static SoundType |
ENTITY_BAT_TAKEOFF |
static SoundType |
ENTITY_BLAZE_AMBIENT |
static SoundType |
ENTITY_BLAZE_BURN |
static SoundType |
ENTITY_BLAZE_DEATH |
static SoundType |
ENTITY_BLAZE_HURT |
static SoundType |
ENTITY_BLAZE_SHOOT |
static SoundType |
ENTITY_BOAT_PADDLE_LAND |
static SoundType |
ENTITY_BOAT_PADDLE_WATER |
static SoundType |
ENTITY_BOBBER_RETRIEVE |
static SoundType |
ENTITY_BOBBER_SPLASH |
static SoundType |
ENTITY_BOBBER_THROW |
static SoundType |
ENTITY_CAT_AMBIENT |
static SoundType |
ENTITY_CAT_DEATH |
static SoundType |
ENTITY_CAT_HISS |
static SoundType |
ENTITY_CAT_HURT |
static SoundType |
ENTITY_CAT_PURR |
static SoundType |
ENTITY_CAT_PURREOW |
static SoundType |
ENTITY_CHICKEN_AMBIENT |
static SoundType |
ENTITY_CHICKEN_DEATH |
static SoundType |
ENTITY_CHICKEN_EGG |
static SoundType |
ENTITY_CHICKEN_HURT |
static SoundType |
ENTITY_CHICKEN_STEP |
static SoundType |
ENTITY_COW_AMBIENT |
static SoundType |
ENTITY_COW_DEATH |
static SoundType |
ENTITY_COW_HURT |
static SoundType |
ENTITY_COW_MILK |
static SoundType |
ENTITY_COW_STEP |
static SoundType |
ENTITY_CREEPER_DEATH |
static SoundType |
ENTITY_CREEPER_HURT |
static SoundType |
ENTITY_CREEPER_PRIMED |
static SoundType |
ENTITY_DONKEY_AMBIENT |
static SoundType |
ENTITY_DONKEY_ANGRY |
static SoundType |
ENTITY_DONKEY_CHEST |
static SoundType |
ENTITY_DONKEY_DEATH |
static SoundType |
ENTITY_DONKEY_HURT |
static SoundType |
ENTITY_EGG_THROW |
static SoundType |
ENTITY_ELDER_GUARDIAN_AMBIENT |
static SoundType |
ENTITY_ELDER_GUARDIAN_AMBIENT_LAND |
static SoundType |
ENTITY_ELDER_GUARDIAN_CURSE |
static SoundType |
ENTITY_ELDER_GUARDIAN_DEATH |
static SoundType |
ENTITY_ELDER_GUARDIAN_DEATH_LAND |
static SoundType |
ENTITY_ELDER_GUARDIAN_FLOP |
static SoundType |
ENTITY_ELDER_GUARDIAN_HURT |
static SoundType |
ENTITY_ELDER_GUARDIAN_HURT_LAND |
static SoundType |
ENTITY_ENDERDRAGON_AMBIENT |
static SoundType |
ENTITY_ENDERDRAGON_DEATH |
static SoundType |
ENTITY_ENDERDRAGON_FIREBALL_EXPLODE |
static SoundType |
ENTITY_ENDERDRAGON_FLAP |
static SoundType |
ENTITY_ENDERDRAGON_GROWL |
static SoundType |
ENTITY_ENDERDRAGON_HURT |
static SoundType |
ENTITY_ENDERDRAGON_SHOOT |
static SoundType |
ENTITY_ENDEREYE_DEATH |
static SoundType |
ENTITY_ENDEREYE_LAUNCH |
static SoundType |
ENTITY_ENDERMEN_AMBIENT |
static SoundType |
ENTITY_ENDERMEN_DEATH |
static SoundType |
ENTITY_ENDERMEN_HURT |
static SoundType |
ENTITY_ENDERMEN_SCREAM |
static SoundType |
ENTITY_ENDERMEN_STARE |
static SoundType |
ENTITY_ENDERMEN_TELEPORT |
static SoundType |
ENTITY_ENDERMITE_AMBIENT |
static SoundType |
ENTITY_ENDERMITE_DEATH |
static SoundType |
ENTITY_ENDERMITE_HURT |
static SoundType |
ENTITY_ENDERMITE_STEP |
static SoundType |
ENTITY_ENDERPEARL_THROW |
static SoundType |
ENTITY_EVOCATION_FANGS_ATTACK |
static SoundType |
ENTITY_EVOCATION_ILLAGER_AMBIENT |
static SoundType |
ENTITY_EVOCATION_ILLAGER_CAST_SPELL |
static SoundType |
ENTITY_EVOCATION_ILLAGER_DEATH |
static SoundType |
ENTITY_EVOCATION_ILLAGER_HURT |
static SoundType |
ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK |
static SoundType |
ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON |
static SoundType |
ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO |
static SoundType |
ENTITY_EXPERIENCE_BOTTLE_THROW |
static SoundType |
ENTITY_EXPERIENCE_ORB_PICKUP |
static SoundType |
ENTITY_FIREWORK_BLAST |
static SoundType |
ENTITY_FIREWORK_BLAST_FAR |
static SoundType |
ENTITY_FIREWORK_LARGE_BLAST |
static SoundType |
ENTITY_FIREWORK_LARGE_BLAST_FAR |
static SoundType |
ENTITY_FIREWORK_LAUNCH |
static SoundType |
ENTITY_FIREWORK_SHOOT |
static SoundType |
ENTITY_FIREWORK_TWINKLE |
static SoundType |
ENTITY_FIREWORK_TWINKLE_FAR |
static SoundType |
ENTITY_GENERIC_BIG_FALL |
static SoundType |
ENTITY_GENERIC_BURN |
static SoundType |
ENTITY_GENERIC_DEATH |
static SoundType |
ENTITY_GENERIC_DRINK |
static SoundType |
ENTITY_GENERIC_EAT |
static SoundType |
ENTITY_GENERIC_EXPLODE |
static SoundType |
ENTITY_GENERIC_EXTINGUISH_FIRE |
static SoundType |
ENTITY_GENERIC_HURT |
static SoundType |
ENTITY_GENERIC_SMALL_FALL |
static SoundType |
ENTITY_GENERIC_SPLASH |
static SoundType |
ENTITY_GENERIC_SWIM |
static SoundType |
ENTITY_GHAST_AMBIENT |
static SoundType |
ENTITY_GHAST_DEATH |
static SoundType |
ENTITY_GHAST_HURT |
static SoundType |
ENTITY_GHAST_SCREAM |
static SoundType |
ENTITY_GHAST_SHOOT |
static SoundType |
ENTITY_GHAST_WARN |
static SoundType |
ENTITY_GUARDIAN_AMBIENT |
static SoundType |
ENTITY_GUARDIAN_AMBIENT_LAND |
static SoundType |
ENTITY_GUARDIAN_ATTACK |
static SoundType |
ENTITY_GUARDIAN_DEATH |
static SoundType |
ENTITY_GUARDIAN_DEATH_LAND |
static SoundType |
ENTITY_GUARDIAN_FLOP |
static SoundType |
ENTITY_GUARDIAN_HURT |
static SoundType |
ENTITY_GUARDIAN_HURT_LAND |
static SoundType |
ENTITY_HORSE_AMBIENT |
static SoundType |
ENTITY_HORSE_ANGRY |
static SoundType |
ENTITY_HORSE_ARMOR |
static SoundType |
ENTITY_HORSE_BREATHE |
static SoundType |
ENTITY_HORSE_DEATH |
static SoundType |
ENTITY_HORSE_EAT |
static SoundType |
ENTITY_HORSE_GALLOP |
static SoundType |
ENTITY_HORSE_HURT |
static SoundType |
ENTITY_HORSE_JUMP |
static SoundType |
ENTITY_HORSE_LAND |
static SoundType |
ENTITY_HORSE_SADDLE |
static SoundType |
ENTITY_HORSE_STEP |
static SoundType |
ENTITY_HORSE_STEP_WOOD |
static SoundType |
ENTITY_HOSTILE_BIG_FALL |
static SoundType |
ENTITY_HOSTILE_DEATH |
static SoundType |
ENTITY_HOSTILE_HURT |
static SoundType |
ENTITY_HOSTILE_SMALL_FALL |
static SoundType |
ENTITY_HOSTILE_SPLASH |
static SoundType |
ENTITY_HOSTILE_SWIM |
static SoundType |
ENTITY_HUSK_AMBIENT |
static SoundType |
ENTITY_HUSK_DEATH |
static SoundType |
ENTITY_HUSK_HURT |
static SoundType |
ENTITY_HUSK_STEP |
static SoundType |
ENTITY_ILLUSION_ILLAGER_AMBIENT |
static SoundType |
ENTITY_ILLUSION_ILLAGER_CAST_SPELL |
static SoundType |
ENTITY_ILLUSION_ILLAGER_DEATH |
static SoundType |
ENTITY_ILLUSION_ILLAGER_HURT |
static SoundType |
ENTITY_ILLUSION_ILLAGER_MIRROR_MOVE |
static SoundType |
ENTITY_ILLUSION_ILLAGER_PREPARE_BLINDNESS |
static SoundType |
ENTITY_ILLUSION_ILLAGER_PREPARE_MIRROR |
static SoundType |
ENTITY_IRONGOLEM_ATTACK |
static SoundType |
ENTITY_IRONGOLEM_DEATH |
static SoundType |
ENTITY_IRONGOLEM_HURT |
static SoundType |
ENTITY_IRONGOLEM_STEP |
static SoundType |
ENTITY_ITEM_BREAK |
static SoundType |
ENTITY_ITEM_PICKUP |
static SoundType |
ENTITY_ITEMFRAME_ADD_ITEM |
static SoundType |
ENTITY_ITEMFRAME_BREAK |
static SoundType |
ENTITY_ITEMFRAME_PLACE |
static SoundType |
ENTITY_ITEMFRAME_REMOVE_ITEM |
static SoundType |
ENTITY_ITEMFRAME_ROTATE_ITEM |
static SoundType |
ENTITY_LEASHKNOT_BREAK |
static SoundType |
ENTITY_LEASHKNOT_PLACE |
static SoundType |
ENTITY_LIGHTNING_IMPACT |
static SoundType |
ENTITY_LIGHTNING_THUNDER |
static SoundType |
ENTITY_LINGERINGPOTION_THROW |
static SoundType |
ENTITY_LLAMA_AMBIENT |
static SoundType |
ENTITY_LLAMA_ANGRY |
static SoundType |
ENTITY_LLAMA_CHEST |
static SoundType |
ENTITY_LLAMA_DEATH |
static SoundType |
ENTITY_LLAMA_EAT |
static SoundType |
ENTITY_LLAMA_HURT |
static SoundType |
ENTITY_LLAMA_SPIT |
static SoundType |
ENTITY_LLAMA_STEP |
static SoundType |
ENTITY_LLAMA_SWAG |
static SoundType |
ENTITY_MAGMACUBE_DEATH |
static SoundType |
ENTITY_MAGMACUBE_HURT |
static SoundType |
ENTITY_MAGMACUBE_JUMP |
static SoundType |
ENTITY_MAGMACUBE_SQUISH |
static SoundType |
ENTITY_MINECART_INSIDE |
static SoundType |
ENTITY_MINECART_RIDING |
static SoundType |
ENTITY_MOOSHROOM_SHEAR |
static SoundType |
ENTITY_MULE_AMBIENT |
static SoundType |
ENTITY_MULE_CHEST |
static SoundType |
ENTITY_MULE_DEATH |
static SoundType |
ENTITY_MULE_HURT |
static SoundType |
ENTITY_PAINTING_BREAK |
static SoundType |
ENTITY_PAINTING_PLACE |
static SoundType |
ENTITY_PARROT_AMBIENT |
static SoundType |
ENTITY_PARROT_DEATH |
static SoundType |
ENTITY_PARROT_EAT |
static SoundType |
ENTITY_PARROT_FLY |
static SoundType |
ENTITY_PARROT_HURT |
static SoundType |
ENTITY_PARROT_IMITATE_BLAZE |
static SoundType |
ENTITY_PARROT_IMITATE_CREEPER |
static SoundType |
ENTITY_PARROT_IMITATE_ELDER_GUARDIAN |
static SoundType |
ENTITY_PARROT_IMITATE_ENDERDRAGON |
static SoundType |
ENTITY_PARROT_IMITATE_ENDERMAN |
static SoundType |
ENTITY_PARROT_IMITATE_ENDERMITE |
static SoundType |
ENTITY_PARROT_IMITATE_EVOCATION_ILLAGER |
static SoundType |
ENTITY_PARROT_IMITATE_GHAST |
static SoundType |
ENTITY_PARROT_IMITATE_HUSK |
static SoundType |
ENTITY_PARROT_IMITATE_ILLUSION_ILLAGER |
static SoundType |
ENTITY_PARROT_IMITATE_MAGMACUBE |
static SoundType |
ENTITY_PARROT_IMITATE_POLAR_BEAR |
static SoundType |
ENTITY_PARROT_IMITATE_SHULKER |
static SoundType |
ENTITY_PARROT_IMITATE_SILVERFISH |
static SoundType |
ENTITY_PARROT_IMITATE_SKELETON |
static SoundType |
ENTITY_PARROT_IMITATE_SLIME |
static SoundType |
ENTITY_PARROT_IMITATE_SPIDER |
static SoundType |
ENTITY_PARROT_IMITATE_STRAY |
static SoundType |
ENTITY_PARROT_IMITATE_VEX |
static SoundType |
ENTITY_PARROT_IMITATE_VINDICATION_ILLAGER |
static SoundType |
ENTITY_PARROT_IMITATE_WITCH |
static SoundType |
ENTITY_PARROT_IMITATE_WITHER |
static SoundType |
ENTITY_PARROT_IMITATE_WITHER_SKELETON |
static SoundType |
ENTITY_PARROT_IMITATE_WOLF |
static SoundType |
ENTITY_PARROT_IMITATE_ZOMBIE |
static SoundType |
ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN |
static SoundType |
ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER |
static SoundType |
ENTITY_PARROT_STEP |
static SoundType |
ENTITY_PIG_AMBIENT |
static SoundType |
ENTITY_PIG_DEATH |
static SoundType |
ENTITY_PIG_HURT |
static SoundType |
ENTITY_PIG_SADDLE |
static SoundType |
ENTITY_PIG_STEP |
static SoundType |
ENTITY_PLAYER_ATTACK_CRIT |
static SoundType |
ENTITY_PLAYER_ATTACK_KNOCKBACK |
static SoundType |
ENTITY_PLAYER_ATTACK_NODAMAGE |
static SoundType |
ENTITY_PLAYER_ATTACK_STRONG |
static SoundType |
ENTITY_PLAYER_ATTACK_SWEEP |
static SoundType |
ENTITY_PLAYER_ATTACK_WEAK |
static SoundType |
ENTITY_PLAYER_BIG_FALL |
static SoundType |
ENTITY_PLAYER_BREATH |
static SoundType |
ENTITY_PLAYER_BURP |
static SoundType |
ENTITY_PLAYER_DEATH |
static SoundType |
ENTITY_PLAYER_HURT |
static SoundType |
ENTITY_PLAYER_HURT_DROWN |
static SoundType |
ENTITY_PLAYER_HURT_ON_FIRE |
static SoundType |
ENTITY_PLAYER_LEVELUP |
static SoundType |
ENTITY_PLAYER_SMALL_FALL |
static SoundType |
ENTITY_PLAYER_SPLASH |
static SoundType |
ENTITY_PLAYER_SWIM |
static SoundType |
ENTITY_POLAR_BEAR_AMBIENT |
static SoundType |
ENTITY_POLAR_BEAR_BABY_AMBIENT |
static SoundType |
ENTITY_POLAR_BEAR_DEATH |
static SoundType |
ENTITY_POLAR_BEAR_HURT |
static SoundType |
ENTITY_POLAR_BEAR_STEP |
static SoundType |
ENTITY_POLAR_BEAR_WARNING |
static SoundType |
ENTITY_RABBIT_AMBIENT |
static SoundType |
ENTITY_RABBIT_ATTACK |
static SoundType |
ENTITY_RABBIT_DEATH |
static SoundType |
ENTITY_RABBIT_HURT |
static SoundType |
ENTITY_RABBIT_JUMP |
static SoundType |
ENTITY_SHEEP_AMBIENT |
static SoundType |
ENTITY_SHEEP_DEATH |
static SoundType |
ENTITY_SHEEP_HURT |
static SoundType |
ENTITY_SHEEP_SHEAR |
static SoundType |
ENTITY_SHEEP_STEP |
static SoundType |
ENTITY_SHULKER_AMBIENT |
static SoundType |
ENTITY_SHULKER_BULLET_HIT |
static SoundType |
ENTITY_SHULKER_BULLET_HURT |
static SoundType |
ENTITY_SHULKER_CLOSE |
static SoundType |
ENTITY_SHULKER_DEATH |
static SoundType |
ENTITY_SHULKER_HURT |
static SoundType |
ENTITY_SHULKER_HURT_CLOSED |
static SoundType |
ENTITY_SHULKER_OPEN |
static SoundType |
ENTITY_SHULKER_SHOOT |
static SoundType |
ENTITY_SHULKER_TELEPORT |
static SoundType |
ENTITY_SILVERFISH_AMBIENT |
static SoundType |
ENTITY_SILVERFISH_DEATH |
static SoundType |
ENTITY_SILVERFISH_HURT |
static SoundType |
ENTITY_SILVERFISH_STEP |
static SoundType |
ENTITY_SKELETON_AMBIENT |
static SoundType |
ENTITY_SKELETON_DEATH |
static SoundType |
ENTITY_SKELETON_HORSE_AMBIENT |
static SoundType |
ENTITY_SKELETON_HORSE_DEATH |
static SoundType |
ENTITY_SKELETON_HORSE_HURT |
static SoundType |
ENTITY_SKELETON_HURT |
static SoundType |
ENTITY_SKELETON_SHOOT |
static SoundType |
ENTITY_SKELETON_STEP |
static SoundType |
ENTITY_SLIME_ATTACK |
static SoundType |
ENTITY_SLIME_DEATH |
static SoundType |
ENTITY_SLIME_HURT |
static SoundType |
ENTITY_SLIME_JUMP |
static SoundType |
ENTITY_SLIME_SQUISH |
static SoundType |
ENTITY_SMALL_MAGMACUBE_DEATH |
static SoundType |
ENTITY_SMALL_MAGMACUBE_HURT |
static SoundType |
ENTITY_SMALL_MAGMACUBE_SQUISH |
static SoundType |
ENTITY_SMALL_SLIME_DEATH |
static SoundType |
ENTITY_SMALL_SLIME_HURT |
static SoundType |
ENTITY_SMALL_SLIME_JUMP |
static SoundType |
ENTITY_SMALL_SLIME_SQUISH |
static SoundType |
ENTITY_SNOWBALL_THROW |
static SoundType |
ENTITY_SNOWMAN_AMBIENT |
static SoundType |
ENTITY_SNOWMAN_DEATH |
static SoundType |
ENTITY_SNOWMAN_HURT |
static SoundType |
ENTITY_SNOWMAN_SHOOT |
static SoundType |
ENTITY_SPIDER_AMBIENT |
static SoundType |
ENTITY_SPIDER_DEATH |
static SoundType |
ENTITY_SPIDER_HURT |
static SoundType |
ENTITY_SPIDER_STEP |
static SoundType |
ENTITY_SPLASH_POTION_BREAK |
static SoundType |
ENTITY_SPLASH_POTION_THROW |
static SoundType |
ENTITY_SQUID_AMBIENT |
static SoundType |
ENTITY_SQUID_DEATH |
static SoundType |
ENTITY_SQUID_HURT |
static SoundType |
ENTITY_STRAY_AMBIENT |
static SoundType |
ENTITY_STRAY_DEATH |
static SoundType |
ENTITY_STRAY_HURT |
static SoundType |
ENTITY_STRAY_STEP |
static SoundType |
ENTITY_TNT_PRIMED |
static SoundType |
ENTITY_VEX_AMBIENT |
static SoundType |
ENTITY_VEX_CHARGE |
static SoundType |
ENTITY_VEX_DEATH |
static SoundType |
ENTITY_VEX_HURT |
static SoundType |
ENTITY_VILLAGER_AMBIENT |
static SoundType |
ENTITY_VILLAGER_DEATH |
static SoundType |
ENTITY_VILLAGER_HURT |
static SoundType |
ENTITY_VILLAGER_NO |
static SoundType |
ENTITY_VILLAGER_TRADING |
static SoundType |
ENTITY_VILLAGER_YES |
static SoundType |
ENTITY_VINDICATION_ILLAGER_AMBIENT |
static SoundType |
ENTITY_VINDICATION_ILLAGER_DEATH |
static SoundType |
ENTITY_VINDICATION_ILLAGER_HURT |
static SoundType |
ENTITY_WITCH_AMBIENT |
static SoundType |
ENTITY_WITCH_DEATH |
static SoundType |
ENTITY_WITCH_DRINK |
static SoundType |
ENTITY_WITCH_HURT |
static SoundType |
ENTITY_WITCH_THROW |
static SoundType |
ENTITY_WITHER_AMBIENT |
static SoundType |
ENTITY_WITHER_BREAK_BLOCK |
static SoundType |
ENTITY_WITHER_DEATH |
static SoundType |
ENTITY_WITHER_HURT |
static SoundType |
ENTITY_WITHER_SHOOT |
static SoundType |
ENTITY_WITHER_SKELETON_AMBIENT |
static SoundType |
ENTITY_WITHER_SKELETON_DEATH |
static SoundType |
ENTITY_WITHER_SKELETON_HURT |
static SoundType |
ENTITY_WITHER_SKELETON_STEP |
static SoundType |
ENTITY_WITHER_SPAWN |
static SoundType |
ENTITY_WOLF_AMBIENT |
static SoundType |
ENTITY_WOLF_DEATH |
static SoundType |
ENTITY_WOLF_GROWL |
static SoundType |
ENTITY_WOLF_HOWL |
static SoundType |
ENTITY_WOLF_HURT |
static SoundType |
ENTITY_WOLF_PANT |
static SoundType |
ENTITY_WOLF_SHAKE |
static SoundType |
ENTITY_WOLF_STEP |
static SoundType |
ENTITY_WOLF_WHINE |
static SoundType |
ENTITY_ZOMBIE_AMBIENT |
static SoundType |
ENTITY_ZOMBIE_ATTACK_DOOR_WOOD |
static SoundType |
ENTITY_ZOMBIE_ATTACK_IRON_DOOR |
static SoundType |
ENTITY_ZOMBIE_BREAK_DOOR_WOOD |
static SoundType |
ENTITY_ZOMBIE_DEATH |
static SoundType |
ENTITY_ZOMBIE_HORSE_AMBIENT |
static SoundType |
ENTITY_ZOMBIE_HORSE_DEATH |
static SoundType |
ENTITY_ZOMBIE_HORSE_HURT |
static SoundType |
ENTITY_ZOMBIE_HURT |
static SoundType |
ENTITY_ZOMBIE_INFECT |
static SoundType |
ENTITY_ZOMBIE_PIG_AMBIENT |
static SoundType |
ENTITY_ZOMBIE_PIG_ANGRY |
static SoundType |
ENTITY_ZOMBIE_PIG_DEATH |
static SoundType |
ENTITY_ZOMBIE_PIG_HURT |
static SoundType |
ENTITY_ZOMBIE_STEP |
static SoundType |
ENTITY_ZOMBIE_VILLAGER_AMBIENT |
static SoundType |
ENTITY_ZOMBIE_VILLAGER_CONVERTED |
static SoundType |
ENTITY_ZOMBIE_VILLAGER_CURE |
static SoundType |
ENTITY_ZOMBIE_VILLAGER_DEATH |
static SoundType |
ENTITY_ZOMBIE_VILLAGER_HURT |
static SoundType |
ENTITY_ZOMBIE_VILLAGER_STEP |
static SoundType |
ITEM_ARMOR_EQUIP_CHAIN |
static SoundType |
ITEM_ARMOR_EQUIP_DIAMOND |
static SoundType |
ITEM_ARMOR_EQUIP_ELYTRA |
static SoundType |
ITEM_ARMOR_EQUIP_GENERIC |
static SoundType |
ITEM_ARMOR_EQUIP_GOLD |
static SoundType |
ITEM_ARMOR_EQUIP_IRON |
static SoundType |
ITEM_ARMOR_EQUIP_LEATHER |
static SoundType |
ITEM_BOTTLE_EMPTY |
static SoundType |
ITEM_BOTTLE_FILL |
static SoundType |
ITEM_BOTTLE_FILL_DRAGONBREATH |
static SoundType |
ITEM_BUCKET_EMPTY |
static SoundType |
ITEM_BUCKET_EMPTY_LAVA |
static SoundType |
ITEM_BUCKET_FILL |
static SoundType |
ITEM_BUCKET_FILL_LAVA |
static SoundType |
ITEM_CHORUS_FRUIT_TELEPORT |
static SoundType |
ITEM_ELYTRA_FLYING |
static SoundType |
ITEM_FIRECHARGE_USE |
static SoundType |
ITEM_FLINTANDSTEEL_USE |
static SoundType |
ITEM_HOE_TILL |
static SoundType |
ITEM_SHIELD_BLOCK |
static SoundType |
ITEM_SHIELD_BREAK |
static SoundType |
ITEM_SHOVEL_FLATTEN |
static SoundType |
ITEM_TOTEM_USE |
static SoundType |
MUSIC_CREATIVE |
static SoundType |
MUSIC_CREDITS |
static SoundType |
MUSIC_DRAGON |
static SoundType |
MUSIC_END |
static SoundType |
MUSIC_GAME |
static SoundType |
MUSIC_MENU |
static SoundType |
MUSIC_NETHER |
static SoundType |
RECORD_11 |
static SoundType |
RECORD_13 |
static SoundType |
RECORD_BLOCKS |
static SoundType |
RECORD_CAT |
static SoundType |
RECORD_CHIRP |
static SoundType |
RECORD_FAR |
static SoundType |
RECORD_MALL |
static SoundType |
RECORD_MELLOHI |
static SoundType |
RECORD_STAL |
static SoundType |
RECORD_STRAD |
static SoundType |
RECORD_WAIT |
static SoundType |
RECORD_WARD |
static SoundType |
UI_BUTTON_CLICK |
static SoundType |
UI_TOAST_CHALLENGE_COMPLETE |
static SoundType |
UI_TOAST_IN |
static SoundType |
UI_TOAST_OUT |
static SoundType |
WEATHER_RAIN |
static SoundType |
WEATHER_RAIN_ABOVE |