Interface | Description |
---|---|
CarriedInventory<C extends Carrier> | |
GridInventory |
An GridInventory is an
Inventory
which is ordered into a coherent grid format, meaning that its slots can be
referred to by X-Y coordinates as well as single indices. |
Interactable |
Interface for inventories which may be interacted with by Players.
|
Inventory2D |
Base interface for inventories with slots obtainable via SlotPos queries.
|
InventoryColumn |
Represents a column within a
GridInventory . |
InventoryRow |
Represents a row within a
GridInventory . |
OrderedInventory |
An Ordered Inventory contains
Slot s in some pre-determined order with
indices between 0 and 1-Inventory.capacity() . |
PersistentInventory |
An inventory with some kind of backing storage, for example Tile Entities.
|
TileEntityInventory<T extends TileEntity & Carrier> |
An
Inventory which is owned by a
TileEntity . |