| Interface | Description |
|---|---|
| ChangeWorldBorderEvent |
Fired when the world border changes for a
Player or a World. |
| ChangeWorldBorderEvent.TargetPlayer |
An event that is fired when a player's world border is changed.
|
| ChangeWorldBorderEvent.TargetWorld |
An event that is fired when a world's border is changed.
|
| ChangeWorldGameRuleEvent |
Called when a GameRule is changed.
|
| ChangeWorldWeatherEvent |
Called when a
WeatherUniverse's Weather changes. |
| ChunkPreGenerationEvent |
Base event for when a
ChunkPreGenerate task
is underway. |
| ChunkPreGenerationEvent.Cancelled |
Event fired when the pre generation has been cancelled.
|
| ChunkPreGenerationEvent.Complete |
Event fired when the pre generation has been completed.
|
| ChunkPreGenerationEvent.Post |
Event fired when a step has completed.
|
| ChunkPreGenerationEvent.Pre |
Event fired when chunks are about to be generated.
|
| ConstructPortalEvent |
An event where a portal is created.
|
| ConstructWorldPropertiesEvent |
An event for when a
WorldProperties has been created. |
| ExplosionEvent | |
| ExplosionEvent.Detonate |
An event that is fired as the explosion is going to start affecting
multiple blocks and entities.
|
| ExplosionEvent.Post |
An event that is fired after the completion of an explosion such that all
block changes that took place due to the explosion (including side
affected blocks) will be included.
|
| ExplosionEvent.Pre |
An event that is fired before the explosion occurs.
|
| GenerateChunkEvent |
Called when a
Chunk is about to be generated. |
| GenerateChunkEvent.Post | |
| GenerateChunkEvent.Pre | |
| LoadWorldEvent |
Base event for when a
World is loaded. |
| SaveWorldEvent |
Base event for when a
World is saved. |
| SaveWorldEvent.Post | |
| SaveWorldEvent.Pre | |
| TargetWorldEvent | |
| UnloadWorldEvent |
Base event for when a
World is unloaded. |