Interface LifecycleEvent
- All Superinterfaces:
Event
- All Known Subinterfaces:
ConstructPluginEvent,EngineLifecycleEvent<E>,LoadedGameEvent,ProvideServiceEvent<T>,ProvideServiceEvent.EngineScoped<T>,ProvideServiceEvent.GameScoped<T>,RefreshGameEvent,RegisterBuilderEvent,RegisterChannelEvent,RegisterCommandEvent<C>,RegisterDataEvent,RegisterDataPackValueEvent<T>,RegisterFactoryEvent,RegisterRegistryEvent,RegisterRegistryEvent.EngineScoped<E>,RegisterRegistryEvent.GameScoped,RegisterRegistryEvent.WorldScoped,RegisterRegistryValueEvent,RegisterRegistryValueEvent.EngineScoped<E>,RegisterRegistryValueEvent.GameScoped,RegisterRegistryValueEvent.WorldScoped,StartedEngineEvent<E>,StartingEngineEvent<E>,StoppedGameEvent,StoppingEngineEvent<E>
An event called during the lifetime (start to stop) of a
Game.-
Method Summary
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Method Details
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game
Game game()
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