Interface CollideBlockEvent

All Superinterfaces:
Cancellable, CollideEvent, Event
All Known Subinterfaces:
CollideBlockEvent.Fall, CollideBlockEvent.Impact, CollideBlockEvent.Inside, CollideBlockEvent.Move, CollideBlockEvent.StepOn

public interface CollideBlockEvent extends CollideEvent
Fired when an Entity collides with a BlockSnapshot.

Note that this event is fired very often. You might want to listen to one of its sub-events instead.