Interface StoppedGameEvent

All Superinterfaces:
Event, LifecycleEvent

public interface StoppedGameEvent extends LifecycleEvent
This event is called at the end of a Game instance, after the game's state has shut down.

This is the last event called by Sponge within a game lifecycle.

This event may not be fired in the event of an "unclean" shutdown (such as one due to a crash).

Most users will want to listen to StoppingEngineEvent instead, to do operations tied to the lifecycle of one single engine.