Interface LifecycleEvent
-
- All Superinterfaces:
Event
- All Known Subinterfaces:
ConstructPluginEvent
,EngineLifecycleEvent<E>
,LoadedGameEvent
,ProvideServiceEvent<T>
,ProvideServiceEvent.EngineScoped<T>
,ProvideServiceEvent.GameScoped<T>
,RefreshGameEvent
,RegisterBuilderEvent
,RegisterChannelEvent
,RegisterCommandEvent<C>
,RegisterDataEvent
,RegisterDataPackValueEvent<T>
,RegisterFactoryEvent
,RegisterRegistryEvent
,RegisterRegistryEvent.EngineScoped<E>
,RegisterRegistryEvent.GameScoped
,RegisterRegistryEvent.WorldScoped
,RegisterRegistryValueEvent
,RegisterRegistryValueEvent.EngineScoped<E>
,RegisterRegistryValueEvent.GameScoped
,RegisterRegistryValueEvent.WorldScoped
,StartedEngineEvent<E>
,StartingEngineEvent<E>
,StoppedGameEvent
,StoppingEngineEvent<E>
public interface LifecycleEvent extends Event
An event called during the lifetime (start to stop) of aGame
.
-
-
Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description Game
game()
-
-
-
Method Detail
-
game
Game game()
-
-