Interface RaidWave


  • public interface RaidWave
    • Method Detail

      • raid

        Raid raid()
        Gets the Raid this wave is a part of.
        Returns:
        The raid
      • isBonus

        boolean isBonus()
        Determines if this wave was a bonus of the Raid.

        Bonus waves are always spawned after the final wave.

        Bonus waves exist because PotionEffectTypes.BAD_OMEN had a level greater than 1.

        Returns:
        True if bonus, false if not
      • isFinal

        boolean isFinal()
        Determines if this wave was the final wave of the Raid.

        Whether a wave is final depends on the Difficulty of the world.

        If this wave is final, there may be bonus waves after the wave finishes.

        Returns:
        True if the final wave, false if not
      • addRaider

        boolean addRaider​(Raider raider,
                          boolean addToRaidHealth)
        Adds a Raider to this wave.
        Parameters:
        raider - The raider
        addToRaidHealth - Whether to add on to a Raid's health
        Returns:
        True if raider was added, false if not
      • removeRaider

        boolean removeRaider​(Raider raider)
        Removes a Raider from this wave.
        Parameters:
        raider - The raider to remove
        Returns:
        True if remove succeeded, false if not (or wasn't in the wave to begin with)