Interface StoppedGameEvent

  • All Superinterfaces:
    Event, LifecycleEvent

    public interface StoppedGameEvent
    extends LifecycleEvent
    This event is called at the end of a Game instance, after the game's state has shut down.

    This is the last event called by Sponge within a game lifecycle.

    This event may not be fired in the event of an "unclean" shutdown (such as one due to a crash).

    Most users will want to listen to StoppingEngineEvent instead, to do operations tied to the lifecycle of one single engine.