Interface IgniteEntityEvent

    • Method Detail

      • entity

        Entity entity()
        Gets the Entity.
        Returns:
        The entity
      • originalFireTicks

        Ticks originalFireTicks()
        Gets the original amount of fire ticks the entity will remain on fire.
        Returns:
        The original fire ticks
      • fireTicks

        Ticks fireTicks()
        Gets the amount of ticks the entity will remain on fire.
        Returns:
        The amount of ticks the entity will remain on fire
      • setFireTicks

        void setFireTicks​(Ticks fireTicks)
        Sets the amount of ticks the entity will remain on fire.
        Parameters:
        fireTicks - The amount of ticks the entity will remain on fire