Class AbstractEntityDamageSource

    • Method Detail

      • isAbsolute

        public boolean isAbsolute()
        Description copied from interface: DamageSource
        Gets whether this DamageSource's damage is absolute and will ignore potion effects and enchantments.
        Specified by:
        isAbsolute in interface DamageSource
        Returns:
        If this damage source deals absolute damage
      • isBypassingArmor

        public boolean isBypassingArmor()
        Description copied from interface: DamageSource
        Gets whether this DamageSource will deal damage that bypasses any armor.
        Specified by:
        isBypassingArmor in interface DamageSource
        Returns:
        True if this damage source bypasses armor
      • isExplosive

        public boolean isExplosive()
        Description copied from interface: DamageSource
        Gets whether this DamageSource is an explosion.
        Specified by:
        isExplosive in interface DamageSource
        Returns:
        True if this damage source is an explosion
      • isMagic

        public boolean isMagic()
        Description copied from interface: DamageSource
        Gets whether this DamageSource is considered to be magical damage, such as potions, or other sources.
        Specified by:
        isMagic in interface DamageSource
        Returns:
        If this damage is magic based
      • doesAffectCreative

        public boolean doesAffectCreative()
        Description copied from interface: DamageSource
        Gets whether this DamageSource is considered to damage creative, or otherwise "normally unharmable" players. Usually associated with DamageTypes.VOID.
        Specified by:
        doesAffectCreative in interface DamageSource
        Returns:
        If this damage should affect creative players
      • exhaustion

        public double exhaustion()
        Description copied from interface: DamageSource
        Gets the amount of exhaustion this DamageSource will add to the entity, generally only to players.

        In vanilla gameplay this is set to 0.1 by default and overridden to 0 if the source is set to be absolute or as overriding armor.

        Specified by:
        exhaustion in interface DamageSource
        Returns:
        The increase in exhaustion