A common root package of all
Events that lack a common "Source" and "Target" such that only the "Action" is known.
Interface Summary Interface Description CollideEvent CollideEvent.Impact CreateMapEventCalled when a new map is registered. FishingEventAn event when a "fishing" action is performed. FishingEvent.HookEntityFired when an
FishingEvent.StartAn event where the
FishingEvent.Stop InteractEventBase event for all interactions. LightningEventBase event for
LightningEvent.PostFires after a lightning strike happened. LightningEvent.PreFires before a lightning strike happens. LightningEvent.StrikeFires when a lightning strike happens. SleepingEventCalled when a
Livingenters a bed to sleep in.
SleepingEvent.FailedFires when the
Livingtried to sleep but failed.
SleepingEvent.FinishFires when the
SleepingEvent.PreFires before sleeping is attempted. SleepingEvent.TickFires every tick the