Interface EntityVolume

    • Method Detail

      • players

        Collection<? extends Player> players()
        Gets a List of available players within this volume. The provided list may be a copy or an unmodifiable collection.
        Returns:
        An unmodifiable or copied collection of available players
      • entity

        Optional<Entity> entity​(UUID uuid)
        Gets the entity whose UUID matches the provided id, possibly returning no entity if the entity is not loaded or non-existent.

        For world implementations, only some parts of the world is usually loaded, so this method may return no entity if the entity is not loaded.

        Parameters:
        uuid - The unique id
        Returns:
        An entity, if available
      • entities

        Collection<? extends Entity> entities()
        Gets all the loaded entities in this entity volume, in no particular order.

        This collection is unmodifiable.

        Returns:
        All entities in this volume.
      • entities

        default Collection<? extends Entity> entities​(AABB box)
        Gets all the entities that intersect the bounding box, in no particular order.
        Parameters:
        box - The intersection box
        Returns:
        All the intersecting entities
      • entities

        Collection<? extends Entity> entities​(AABB box,
                                              Predicate<? super Entity> filter)
        Gets all the entities that intersect the bounding box, in no particular order, as long as the pass the given filter test.
        Parameters:
        box - The intersection box
        filter - The filter test
        Returns:
        All the intersecting entities that pass the filter test
      • nearestPlayer

        default Optional<? extends Player> nearestPlayer​(double x,
                                                         double y,
                                                         double z,
                                                         double distance,
                                                         @Nullable Predicate<? super Entity> predicate)
      • nearbyEntities

        default Collection<? extends Entity> nearbyEntities​(Vector3d location,
                                                            double distance)
        Return a collection of entities contained within distance blocks of the specified location. This uses a sphere to test distances.

        For world implementations, only some parts of the world is usually loaded, so this method will only return entities within those loaded parts.

        Parameters:
        location - The location at the center of the search radius
        distance - The search radius
        Returns:
        A collection of nearby entities