Class GameRules
java.lang.Object
org.spongepowered.api.world.gamerule.GameRules
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Field Summary
Modifier and TypeFieldDescriptionstatic final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Integer>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Integer>> static final DefaultedRegistryReference
<GameRule<Integer>> static final DefaultedRegistryReference
<GameRule<Integer>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Integer>> static final DefaultedRegistryReference
<GameRule<Integer>> static final DefaultedRegistryReference
<GameRule<Integer>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Integer>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Integer>> static final DefaultedRegistryReference
<GameRule<Integer>> static final DefaultedRegistryReference
<GameRule<Integer>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> static final DefaultedRegistryReference
<GameRule<Boolean>> -
Method Summary
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Field Details
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ANNOUNCE_ADVANCEMENTS
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BLOCK_EXPLOSION_DROP_DECAY
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COMMAND_BLOCK_OUTPUT
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COMMAND_MODIFICATION_BLOCK_LIMIT
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DISABLE_ELYTRA_MOVEMENT_CHECK
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DISABLE_RAIDS
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DO_DAYLIGHT_CYCLE
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DO_ENTITY_DROPS
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DO_FIRE_TICK
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DO_IMMEDIATE_RESPAWN
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DO_INSOMNIA
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DO_LIMITED_CRAFTING
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DO_MOB_LOOT
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DO_MOB_SPAWNING
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DO_PATROL_SPAWNING
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DO_TILE_DROPS
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DO_TRADER_SPAWNING
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DO_VINES_SPREAD
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DO_WARDEN_SPAWNING
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DO_WEATHER_CYCLE
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DROWNING_DAMAGE
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ENDER_PEARLS_VANISH_ON_DEATH
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FALL_DAMAGE
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FIRE_DAMAGE
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FORGIVE_DEAD_PLAYERS
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FREEZE_DAMAGE
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GLOBAL_SOUND_EVENTS
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KEEP_INVENTORY
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LAVA_SOURCE_CONVERSION
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LOG_ADMIN_COMMANDS
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MAX_COMMAND_CHAIN_LENGTH
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MAX_COMMAND_FORK_COUNT
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MAX_ENTITY_CRAMMING
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MOB_EXPLOSION_DROP_DECAY
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MOB_GRIEFING
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NATURAL_REGENERATION
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PLAYERS_NETHER_PORTAL_CREATIVE_DELAY
public static final DefaultedRegistryReference<GameRule<Integer>> PLAYERS_NETHER_PORTAL_CREATIVE_DELAY -
PLAYERS_NETHER_PORTAL_DEFAULT_DELAY
public static final DefaultedRegistryReference<GameRule<Integer>> PLAYERS_NETHER_PORTAL_DEFAULT_DELAY -
PLAYERS_SLEEPING_PERCENTAGE
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PROJECTILES_CAN_BREAK_BLOCKS
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RANDOM_TICK_SPEED
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REDUCED_DEBUG_INFO
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SEND_COMMAND_FEEDBACK
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SHOW_DEATH_MESSAGES
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SNOW_ACCUMULATION_HEIGHT
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SPAWN_CHUNK_RADIUS
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SPAWN_RADIUS
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SPECTATORS_GENERATE_CHUNKS
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TNT_EXPLOSION_DROP_DECAY
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UNIVERSAL_ANGER
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WATER_SOURCE_CONVERSION
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Method Details
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registry
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