Interface ProjectileSource
- All Known Subinterfaces:
AcceleratingProjectile
,Aerial
,Ageable
,Agent
,Allay
,Ambient
,Angerable
,Animal
,Aquatic
,AreaEffectCloud
,Armadillo
,ArmorStand
,Arrow
,ArrowLike
,Attackable
,Axolotl
,Bat
,Bee
,Blaze
,BlockDisplay
,BlockOccupiedMinecart
,BlockProjectileSource
,Boat
,Bogged
,Boss
,Breedable
,Breeze
,BreezeWindCharge
,Camel
,CarrierMinecart<M>
,Cat
,CaveSpider
,Chargeable
,ChestBoat
,ChestMinecart
,Chicken
,ClientPlayer
,Cod
,CommandBlockMinecart
,ComplexLiving<T>
,ComplexLivingPart<P>
,Cow
,Creeper
,Dispenser
,DisplayEntity
,Dolphin
,Donkey
,DragonFireball
,Drowned
,Egg
,ElderGuardian
,EndCrystal
,EnderDragon
,EnderDragonPart
,Enderman
,Endermite
,EnderPearl
,Entity
,EntityProjectileSource
,Evoker
,EvokerFangs
,ExperienceBottle
,ExperienceOrb
,Explosive
,ExplosiveFireball
,EyeOfEnder
,FallingBlock
,FireworkRocket
,Fish
,FishingBobber
,Fox
,Frog
,FurnaceMinecart
,FusedExplosive
,Ghast
,Giant
,GlowItemFrame
,GlowSquid
,Goat
,Golem
,Guardian
,Hanging
,Hoglin
,HopperMinecart
,Horse
,HorseLike
,Hostile
,Human
,Humanoid
,Husk
,IgnitingProjectile
,Illager
,Illusioner
,Interaction
,IronGolem
,Item
,ItemDisplay
,ItemFrame
,ItemRepresentable
,Leashable
,LeashKnot
,LightningBolt
,Living
,Llama
,LlamaSpit
,LocalPlayer
,MagmaCube
,Marker
,Minecart
,MinecartLike
,Monster
,Mooshroom
,Mule
,Ocelot
,OminousItemSpawner
,Ownable
,PackHorse
,Painting
,Panda
,Parrot
,PathfinderAgent
,Patroller
,Phantom
,Pig
,Piglin
,PiglinBrute
,PiglinLike
,Pillager
,Player
,PolarBear
,Potion
,PrimedTNT
,Projectile
,Pufferfish
,Rabbit
,Raider
,RangedAgent
,Ranger
,Ravager
,RemotePlayer
,Saddleable
,Salmon
,SchoolingFish
,ServerPlayer
,Sheep
,Shulker
,ShulkerBullet
,Silverfish
,Sittable
,Skeleton
,SkeletonHorse
,SkeletonLike
,Slime
,SmallFireball
,Sniffer
,Snowball
,SnowGolem
,SpawnerMinecart
,SpectralArrow
,Spellcaster
,Spider
,Squid
,Stray
,Strider
,Tadpole
,TameableAnimal
,Targeting
,TextDisplay
,ThrowableItemProjectile
,TNTMinecart
,TraderLlama
,Trident
,TropicalFish
,Turtle
,Vehicle
,Vex
,Villager
,VillagerLike
,Vindicator
,WanderingTrader
,Warden
,WindCharge
,WindChargeLike
,Witch
,Wither
,WitherSkeleton
,WitherSkull
,Wolf
,Zoglin
,Zombie
,ZombieHorse
,ZombieVillager
,ZombifiedPiglin
public interface ProjectileSource
Represents a valid source of a projectile.
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Method Summary
Modifier and TypeMethodDescriptiondefault <T extends Projectile>
Optional<T> launchProjectile
(Supplier<EntityType<T>> projectileType) Launches aProjectile
from this projectile source.default <T extends Projectile>
Optional<T> launchProjectile
(Supplier<EntityType<T>> projectileType, Vector3d velocity) Launches aProjectile
from this projectile source.<T extends Projectile>
Optional<T> launchProjectile
(EntityType<T> projectileType) Launches aProjectile
from this projectile source.<T extends Projectile>
Optional<T> launchProjectile
(EntityType<T> projectileType, Vector3d velocity) Launches aProjectile
from this projectile source.default <T extends Projectile>
Optional<T> launchProjectileTo
(Supplier<EntityType<T>> projectileType, Entity target) Launches a newProjectile
from this projectile source.<T extends Projectile>
Optional<T> launchProjectileTo
(EntityType<T> projectileType, Entity target) Launches a newProjectile
from this projectile source.
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Method Details
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launchProjectile
Launches aProjectile
from this projectile source.- Type Parameters:
T
- The Type of Projectile- Parameters:
projectileType
- The type of the projectile- Returns:
- The projectile instance if it was launched, or absent
-
launchProjectile
Launches aProjectile
from this projectile source.- Type Parameters:
T
- The Type of Projectile- Parameters:
projectileType
- The type of the projectile- Returns:
- The projectile instance if it was launched, or absent
-
launchProjectile
<T extends Projectile> Optional<T> launchProjectile(EntityType<T> projectileType, Vector3d velocity) Launches aProjectile
from this projectile source.- Type Parameters:
T
- The Type of Projectile- Parameters:
projectileType
- The type of the projectilevelocity
- The velocity to launch the projectile- Returns:
- The projectile instance if it was launched, or absent
-
launchProjectile
default <T extends Projectile> Optional<T> launchProjectile(Supplier<EntityType<T>> projectileType, Vector3d velocity) Launches aProjectile
from this projectile source.- Type Parameters:
T
- The Type of Projectile- Parameters:
projectileType
- The type of the projectilevelocity
- The velocity to launch the projectile- Returns:
- The projectile instance if it was launched, or absent
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launchProjectileTo
Launches a newProjectile
from this projectile source.- Type Parameters:
T
- The Type of Projectile- Parameters:
projectileType
- The type of the projectiletarget
- the target to launch the projectile at- Returns:
- the projectile if successfully launched,
Optional.empty()
otherwise
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launchProjectileTo
default <T extends Projectile> Optional<T> launchProjectileTo(Supplier<EntityType<T>> projectileType, Entity target) Launches a newProjectile
from this projectile source.- Type Parameters:
T
- The Type of Projectile- Parameters:
projectileType
- The type of the projectiletarget
- the target to launch the projectile at- Returns:
- the projectile if successfully launched,
Optional.empty()
otherwise
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