Interface LifecycleEvent
- All Superinterfaces:
Event
- All Known Subinterfaces:
ConstructPluginEvent
,EngineLifecycleEvent<E>
,LoadedGameEvent
,ProvideServiceEvent<T>
,ProvideServiceEvent.EngineScoped<T>
,ProvideServiceEvent.GameScoped<T>
,RefreshGameEvent
,RegisterBuilderEvent
,RegisterChannelEvent
,RegisterCommandEvent<C>
,RegisterDataEvent
,RegisterDataPackValueEvent<T>
,RegisterFactoryEvent
,RegisterRegistryEvent
,RegisterRegistryEvent.EngineScoped<E>
,RegisterRegistryEvent.GameScoped
,RegisterRegistryEvent.WorldScoped
,RegisterRegistryValueEvent
,RegisterRegistryValueEvent.BuiltIn<T>
,RegisterRegistryValueEvent.EngineScoped<E>
,RegisterRegistryValueEvent.GameScoped
,RegisterRegistryValueEvent.WorldScoped
,StartedEngineEvent<E>
,StartingEngineEvent<E>
,StoppedGameEvent
,StoppingEngineEvent<E>
An event called during the lifetime (start to stop) of a
Game
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Method Summary
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Method Details
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game
Game game()
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