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All Superinterfaces:
Cancellable , Event
All Known Subinterfaces:
ChangeInventoryEvent.Drop , ChangeInventoryEvent.Drop.Full , ChangeInventoryEvent.Drop.Single , ClickContainerEvent.Creative.Drop , ClickContainerEvent.Drop , ClickContainerEvent.Drop.Full , ClickContainerEvent.Drop.Outside , ClickContainerEvent.Drop.Outside.Primary , ClickContainerEvent.Drop.Outside.Secondary , ClickContainerEvent.Drop.Single , DropItemEvent.Close , DropItemEvent.Custom , DropItemEvent.Destruct , DropItemEvent.Dispense , DropItemEvent.Pre
Handles when one or more
Item or
ItemStack are about to be
"dropped" onto the ground. This will happen before they are physically
dropped, let alone spawned.
Nested Class Summary
Nested Classes
static interface
static interface
Called whenever an
Item is dropped from another source.
static interface
Called when one or more
Item drops are triggered by an
object such as an
Entity or
BlockType destruction.
static interface
static interface
Handles
ItemStacks and may be called before an
Item
entity is actually constructed.