@CatalogedBy(NoiseConfigs.class) public interface NoiseConfig
Noise Parameters for world generation.
  • Nested Class Summary

    Nested Classes
    Modifier and Type
    Interface
    Description
    static interface 
     
  • Method Summary

    Modifier and Type
    Method
    Description
     
    int
    The total height where terrain generates.
    int
    The horizontal scaling of landmass.
    int
    The minimum y coordinate where terrain starts generating.
    int
    The vertical scaling of landmass.
  • Method Details

    • builder

      static NoiseConfig.Builder builder()
    • minY

      int minY()
      The minimum y coordinate where terrain starts generating.

      In vanilla the value is a multiple of 16 between -2048 and 2031.

      Returns:
      the minimum y coordinate.
    • height

      int height()
      The total height where terrain generates.

      In vanilla the value is a multiple of 16. Added to minY() its value must not exceed 2032.

      Returns:
      the total height.
    • horizontalSize

      int horizontalSize()
      The horizontal scaling of landmass.

      Higher values increase the distances

      Returns:
      the horizontal scaling of landmass.
    • verticalSize

      int verticalSize()
      The vertical scaling of landmass.

      Higher values increase the average height of the landmass

      Returns:
      the vertical scaling of landmass.