Interface ProjectileSource

All Known Subinterfaces:
Aerial, Ageable, Agent, Allay, Ambient, Animal, Aquatic, AreaEffectCloud, ArmorStand, Arrow, ArrowEntity, Axolotl, Bat, Bee, Blaze, BlockDisplay, BlockOccupiedMinecart, BlockProjectileSource, Boat, Boss, Camel, CarrierMinecart<M>, Cat, CaveSpider, ChestBoat, ChestMinecart, Chicken, ClientPlayer, Cod, CommandBlockMinecart, ComplexLiving<T>, ComplexLivingPart<P>, Cow, Creature, Creeper, DamagingProjectile, Dispenser, DisplayEntity, Dolphin, Donkey, DragonFireball, Drowned, Egg, ElderGuardian, EndCrystal, EnderDragon, EnderDragonPart, Enderman, Endermite, EnderPearl, Entity, EntityProjectileSource, EntityTargetingProjectile, Evoker, EvokerFangs, ExperienceBottle, ExperienceOrb, Explosive, ExplosiveFireball, EyeOfEnder, FallingBlock, FireballEntity, FireworkRocket, Fish, FishingBobber, Fox, Frog, FurnaceMinecart, FusedExplosive, Ghast, Giant, GlowSquid, Goat, Golem, Guardian, Hanging, Hoglin, HopperMinecart, Horse, HorseLike, Hostile, Human, Humanoid, Husk, Illager, Illusioner, Interaction, IronGolem, Item, ItemDisplay, ItemFrame, LeashKnot, LightningBolt, Living, Llama, LlamaLike, LlamaSpit, LocalPlayer, MagmaCube, Marker, Minecart, MinecartLike, Monster, Mooshroom, Mule, Ocelot, PackHorse, Painting, Panda, Parrot, Patroller, Phantom, Pig, Piglin, PiglinBrute, PiglinLike, Pillager, Player, PolarBear, Potion, PrimedTNT, Projectile, Pufferfish, Rabbit, Raider, Ranger, Ravager, RemotePlayer, Salmon, SchoolingFish, ServerPlayer, Sheep, Shulker, ShulkerBullet, Silverfish, Sittable, Skeleton, SkeletonHorse, SkeletonLike, Slime, SmallFireball, Sniffer, Snowball, SnowGolem, SpawnerMinecart, SpectralArrow, Spellcaster, Spider, Squid, Stray, Strider, Tadpole, TameableAnimal, TameableHorse, TextDisplay, TNTMinecart, Trader, TraderLlama, Trident, TropicalFish, Turtle, Vehicle, Vex, Villager, Vindicator, WanderingTrader, Warden, WeatherEffect, Witch, Wither, WitherSkeleton, WitherSkull, Wolf, Zoglin, Zombie, ZombieHorse, ZombieLike, ZombieVillager, ZombifiedPiglin

public interface ProjectileSource
Represents a valid source of a projectile.
  • Method Details

    • launchProjectile

      <T extends Projectile> Optional<T> launchProjectile(EntityType<T> projectileType)
      Launches a Projectile from this projectile source.
      Type Parameters:
      T - The Type of Projectile
      Parameters:
      projectileType - The type of the projectile
      Returns:
      The projectile instance if it was launched, or absent
    • launchProjectile

      default <T extends Projectile> Optional<T> launchProjectile(Supplier<EntityType<T>> projectileType)
      Launches a Projectile from this projectile source.
      Type Parameters:
      T - The Type of Projectile
      Parameters:
      projectileType - The type of the projectile
      Returns:
      The projectile instance if it was launched, or absent
    • launchProjectile

      <T extends Projectile> Optional<T> launchProjectile(EntityType<T> projectileType, Vector3d velocity)
      Launches a Projectile from this projectile source.
      Type Parameters:
      T - The Type of Projectile
      Parameters:
      projectileType - The type of the projectile
      velocity - The velocity to launch the projectile
      Returns:
      The projectile instance if it was launched, or absent
    • launchProjectile

      default <T extends Projectile> Optional<T> launchProjectile(Supplier<EntityType<T>> projectileType, Vector3d velocity)
      Launches a Projectile from this projectile source.
      Type Parameters:
      T - The Type of Projectile
      Parameters:
      projectileType - The type of the projectile
      velocity - The velocity to launch the projectile
      Returns:
      The projectile instance if it was launched, or absent
    • launchProjectileTo

      <T extends Projectile> Optional<T> launchProjectileTo(EntityType<T> projectileType, Entity target)
      Launches a new Projectile from this projectile source.
      Type Parameters:
      T - The Type of Projectile
      Parameters:
      projectileType - The type of the projectile
      target - the target to launch the projectile at
      Returns:
      the projectile if successfully launched, Optional.empty() otherwise
    • launchProjectileTo

      default <T extends Projectile> Optional<T> launchProjectileTo(Supplier<EntityType<T>> projectileType, Entity target)
      Launches a new Projectile from this projectile source.
      Type Parameters:
      T - The Type of Projectile
      Parameters:
      projectileType - The type of the projectile
      target - the target to launch the projectile at
      Returns:
      the projectile if successfully launched, Optional.empty() otherwise