- All Superinterfaces:
friendlyboolean friendly()Whether this category of entities is considered "friendly".
- True if this category of entities is friendly
despawnDistanceint despawnDistance()Gets the distance in blocks in which an entity of this category may be considered to be despawned/removed from a World if too far from a Player.
Obvious exceptions include when the Entity logic considers itself not to be despawnable or owned/permanent by a player, function, or plugin thereof.
- The distance at which entities of this category may be considered to be removed if too far from a player