@CatalogedBy(value=FluidTypes.class) public interface FluidType extends CatalogType, PropertyHolder
BlockType, except for fluids. Normally, the gameplay mechanics of fluids are entirely dependent on the implementation of a fluid; however, they are representable as
FluidStacks, where a certain amount of a
FluidTypefor a specified volume "exists" within a
FluidTankData can be either retrieved from either a
TileEntity that specifically handles fluids.
Depending on the implementation, a fluid stack may be used differently than
how vanilla implementations handle them.
|Modifier and Type||Method and Description|